Hello gents
Well, looks like we have a new handheld gaming device to exploit. (anyone can release games/applications through their new developer network starting July 11th)
I was wondering if theres anyone on here considering developing for it? The processor is running at twice the clockspeed of the Sony PSP... interesting!
Anyone know the max triangles it can push? Super monkeyball appeared to be push close to or beyond the DS limit.
Would be neat to work on some kind of model viewer as a free app.
Images like this seem somehow compelling:
(yes dino safari!)
Replies
I'm mostly considering this cause I am going back to get my degree and the focus will be on wireless and mobile apps and frankly I hate the idea of java on a mobile.
I've said it before but I honestly see mobile gaming being the next big step in the evolution of gaming, and after seeing what the iphone can do, I'm defiantly excited!
With those little gadgets, you will break your eyes someday :P
I'm right with you on that. I dunno why, mobile gaming's just not my thing.
Though I really don't know how viable a platform the Iphone is... too limited. You restrict yourself first to people who are with providers IPhone is on, then to people on that provider who buy the IPhone, then to people that have the IPhone and actually game. Unless I'm totally mistaken, which is fully possible. Just seems like it'd be tough for it to get a large enough install base?
Though from the sounds of it some cool stuff could be made on it, so if people are going to try all the power to em.
I think whats really gonna drive more gamers to the Iphone (and the likes) is bigger companies making actual games, and not crummy half hearted ports. Like for example, ID Software is making some cool games on cell phones, but also some lesser known companies are starting to make a splash as well.
So I guess only time will tell... lucky me though, I HAVE A TIME MACHINE!!!!!
... nah i don't
handheld gaming opinions aside, they have so far sold over 10 million units.
Another thing is the app store icon is right there on the front of the device. It's like buying a PSP and having steam appear when you turn the thing on. Obviously very lucrative to games developers.
And the price combined with the subscription make the iPhone pretty uninteresting for gamers, I think. The Ipod touch on the other hand...
Can't say I'm sold on the concept atp.
Also, I believe it has two processors. One that is around 400 mhz for general purpose and one that is 60-120 mhz for graphics. Seems like a fairly powerful platform. I play some really good looking 3D games on my 450mhz Sprint Mogul.
I don't work for Apple, so thats not the case here. I'm simply saying you're paying $300 for a great phone with awesome perks, one of which is a powerful mobile game console.
And I'm by no means an Apple fanboy. In fact, I think they are usually stupid. The iPhone is just a kick ass phone.
It's fucking Mac only.
NO WAY!!! O_O How could they?!
It's Off-Road Velociraptor Safari, noob. A game that, afaik, is developed using Mac software. And is awesome.
Wow...that's simply the same price of an average game console that's made for playing games, plus a phone that's made for making and receiving calls on a network that doesn't try to rape you in dark alleys. It's practically a steal.
Somewhere in this post is my opinion. I'll stick with DS dev.
You can come up with whatever game you want, put it out in the market and get 70% of the revenue (again, the best deal going, better than XBLA, PSN, or any of the big PC portals).
As for development, all you need is a mac mini and an iPod touch, which is comparable in price to what you need for any other platform you might wish to develop on.
I hope the iPhone takes off like a rocket as a gaming platform and convinces Apple to do the same for the PC and Mac market, or at least puts enough pressure on Valve to accelerate things a bit more with Steam.
Anyway, the iPhone is going to be the next big gaming platform, and it will probably all be fairly casual fare. A lot of people already have an iPhone, so as a gaming machine it is "free" compared to a DS or PSP both in terms of money and in the space to lug it around.
It is fun to make assets for. Low poly counts combined with big texture resolution means you can do simple models without having to kill yourself optimizing stuff.
It'll be interesting to see how this will affect game development for macs too, since from what I've heard of the development environment it's pretty cool and makes it easy to port your shit.
Most phones cost you more than $300, you just don't notice it because you are swallowing the cost via monthly payments.
I paid $600 over two years for my hunk or crap that doesn't even do mp3s
That's why Neil Young went into it...
Err, isn't that excactly what you're doing with the iPhone? It become a lot cheaper, granted, but you're stuck with a contract with at&t or whatever for x amount of time.
I can see this being a good deal for someone who really needs a mobile phone for work or whatever, but as far as phones themselves go, you're paying about 30 times more than the barebones model, and for that price I'd expect it to be free from contracts. Well, not 'expect' exactly, I'd just hope for it. Then again, I haven't used my mobile in about three months, so I might not be the target audience.
To waste 300 dollars in a movile phone is the worse thing we could do. All years they ship new products, so is a nonsense to buy the latest gadget when in a year will be obsolete. With computer is the same, you waste a great amount, and in a few months your pc is a crap.
Anyone remember N-Gage? heh it's only for freaks.
And you really think the company took a loss behalf of you?
There are no free meals, you are shelling out the cash no
matter how its called on the bill.
It's a good deal, i win, they win.
If i want an special new phone, the competitors have great offers to capt clients.
the competence offers new mobiles at the cost of 0 when changing operator. All have similar rates, so it's great for us. When I got the phone, on the market it cost more than 200 euros.
If you pay as example 500 euros for a phone, you need anyway a contract with an operator, and there are many kind of contracts if you don't use cards. It's better to just pay a monthly fee of your election.
The ultimate mobile phone, is for ultra freaks or ppl that can waste the money like water :poly145:. This is only my point of view, i rather prefer to buy other things more important than a phone...
do you really think that those ultra expensive gadgets worth a lot of money? :poly103: look at me, one year on the market, and free, it's fantastic!
So what are you paying per month?
So says the guy who can't afford an iPhone.
I have a PPC-6800 (Mogul) that has GPS, Wifi, Windows Mobile 6, a kick ass touch screen, 4gb memory, 2mp camera, a slideout keyboard, etc that I got for FREE and I would still pay for an iPhone. What would you rather spend your money on if you have extra? I'm sure the "freaks" who like nice things would love to hear.
This is Polycount. I'd guess that nearly everyone here has spent the equivalent of several thousand of dollars on devices that do nothing but play games. If we didn't think these ultra expensive gadgets were worth the money, we wouldn't be here, right?
I'm paying 12 euro/month.
In a short time, i'm sure operators will give "free" iphones , and surely there will be better devices on the market.
For games, like a gamer i am, i rather prefer to play in a 40'' or bigger Full HD screen with 7.1 dolby surround THX sound. To play with those small devices is to "break" your eyes. I repeat myself heh.
If you "love" so much Iphone, don't get me wrong if i have a different point of view. Each one have their own points of views. Sounds like some of you were like offended by me.
cya
doubt it
I got 2 iphones last christmas, one for me and one for my girlfriend. its been a love hate relationship. i love the phone. hate having to use at&t.
i'm interested in the game aspect of it, but not sure if i will be using it. much.
Yeah I hate to say it but people do tend to get offended when you call them freaks because they don't share your ideas.
anyone whos has one know any good apps for it?
colours for i-touch would be nice
So I called them the other day and I was like, "The new iPhone comes out soon and I'm thinking about getting that, so what can you do for me." They gave me a plan with 950 minutes, unlimited data, unlimited texting, etc for $30. It seems Sprint is afraid of the iPhone
Three or four more years from now, the potential audience for iPhone / iPod Touch developed software will likely be enormous.
Potential customers isn't the danger in iPhone development. The danger is the competition. The service has only been active for a short time, but already it seems the iTunes store is stuffed with applications that you can buy. A lot of small teams and major companies seen quite keen on this. It will be very challenging to stand out from the crowd.
seriously its a long time since ive owned some apple and it is very nice, sexy black oblong.
Also: http://www.geekculture.com/joyoftech/joyarchives/1125.html
Independent developers will probably be interested in charging for their software. Although if you are just cutting your teeth on iPhone development, making your first project free could actually be a good idea. (as a way to get your name out) Designing a simple, quick game and then releasing it for free would be a keen way of getting your name around, and possibly even advertising for your next project. (which you might then charge for)
Good luck with your game, hawken. I'll be watching your progress on these boards.
haha!