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Royal Sentry Cyborg concept

Hey guys, heard from a friend that this was one of the better places to get advice so here goes...

This is a character concept I'll be taking through to completion for an advanced portfolio studio class I'm in over the summer. This was sketched out in Photoshop, and I'll be putting it into 3D courtesy of XSI and Zbrush once the reference pieces are nailed down. For the time being, I'm calling it the Royal Sentry:

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First draft with palette

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Second draft

And newest draft with a few changes for production art turnarounds:

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Thanks for taking a look... it'll be fun to see what this evolves into.
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Replies

  • AimBiZ
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    AimBiZ polycounter lvl 14
    I would suggest adding more lines and detail to the blueprints to define the shapes better. I also liked the designs i nthe perspective views much better were the character is more slim. Go for that isntead.
  • dale22x
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    dale22x polycounter lvl 10
    interesting but you need more detail. your lines need to be more confident too.

    Make sure we can tell exactly what is what.

    I big problem i keep having when i look for concept art to model, Is certain parts in the concept seem really ambiguous.
  • TWilson
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    TWilson polycounter lvl 18
    That's fun! I prefer the first one.

    I dont think the orthographic concept survived the transition though. The proportions aren't working for me. The flat shoulders and long arms for example.
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