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FPS Weapon: NeedleGun: Commador

polycounter lvl 14
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commador polycounter lvl 14
My entry to the FPS Weapon challenge. I know the scan sucks, but its late, just got off work and started this thread. :)


Anyway, The gun is a semi auto air powered rifle. It fires hypodermic syringes that can be filled with any serum. The mag holds 8 needles, and the serum cartdrige (directly in front of the mag) holds enough juice for about 100 shots. The compressed air bottle (think paintball) is inline above the foregrip. It can fire about 400 shots. When charged, the needles plunger is pulled back with the bolt and it sucks up the serum. When the trigger is pulled the dart is shot out, and on impact the plungers inertia forces the serum into the target. Its fun!

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newGun9.jpg

Replies

  • Sage
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    Sage polycounter lvl 19
    I like the shape, though I think for the FPS view you need to add more to the top. The bottom looks nice though. Looks solid to me.

    Alex
  • EarthQuake
    Watch out with designing everything from the side, right now thats where ALL of your detail is, this would look real boring from FPS view.
  • commador
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    commador polycounter lvl 14
    Thanks for the tip. Ill see if I can create a more interesting rear sight, and mabey some sort of tubing system thats exposed on the sides. Pulling from paintball again, something like the pneumatics off an autococker.

    ac-hose.jpg
  • commador
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    commador polycounter lvl 14
    updated the design a bit.



    Moved the air tank above the barrel, added the recocking parts, and played with scale. The (horribly drawn) m4 below is for a size comparison.
  • bounchfx
    not to sound like a jerk but get a freaking ruler would you man? It will not only help us actually look at the concept but it will help you see it clearer as well. otherwise it looks good so far
  • commador
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    commador polycounter lvl 14
    heh, no worries. The image was more for me to get thoughts on paper.

    Here are some geometry shots that should (hopefully) clear it up some.

    gunwip1.gif

    gunwip2.gif

    gunwip3.gif
  • Ged
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    Ged interpolator
    nice start, I think those are some nasty sub-d shapes on the grip, you might wanna do something more like a real guns grip.
  • commador
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    commador polycounter lvl 14
    did some more work today. Once I get all the big shapes in Ill do a second pass and clean up/add more detail.

    gunwip4.gif

    gunwip5.gif
  • commador
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    commador polycounter lvl 14
    more work. I have all the big shapes and objects I wanted, so for the next few days Ill juggle cleanup and detail work.

    gunwip6.gif

    quick FPS preview

    gunwip7.gif
  • bluekangaroo
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    bluekangaroo polycounter lvl 13
    That is a really interesting design...it looks very bioshock inspired. Nice work so far
  • AsylumSeaker
  • commador
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    commador polycounter lvl 14
    Thanks for the replies guys. I spent a few hours yesterday finishing the low poly mesh and baking the maps. I have 2 screen grabs with the OGL preview from xsi, the normal map is a little rough but it was a quick first pass on low quality settings just to visualize what it looked like before I took the time to do a high quality bake. Anyway, I was working on the maps today and somehow I wrote over the normal map with the diffuse, so my normal map is gone, as is the high poly mesh. I feel stupid for not backing up either, but I guess these are the hard knocks we all learn. I have learned quite a bit from this, as well as seeing everyone else work. Since the deadline isn't until the 22nd if I have time I will try to redo it, but this is as far as it stands now.

    gun1.jpg

    again, ignore the jaggy normal, it was a low quality test bake.

    gun2-1.jpg
  • commador
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    commador polycounter lvl 14
    Spent a total of about 3 hours rebuilding it. Changed a few things I didnt like on the old one. Still rather rough as Im making my around blocking out the shapes.


    newGun5-1.jpg


    newGun6-1.jpg

    newGun8.jpg
  • Cybroxide
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    Cybroxide polycounter lvl 17
    keep it up man, its looking really cool so far.
  • commador
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    commador polycounter lvl 14
    I finished the highpoly by adding some details and cleaning up the shapes. Added colors to different areas to help with texturing later on, and then started the lowpoly and UVs this evening. I should have that done by tomorrow, or Saturday at the latest. Its gonna be close but I should be able to get it all done before the 22nd. No new images, unless you guys want to see a bunch of little colored pieces all over the place I can snag a screengrab or two when I get home in the morning.
  • commador
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    commador polycounter lvl 14
    Finished the lowpoly this evening and did a test bake. Everything so far looks really nice and clean. No pics though because a nasty storm passed through before I could upload anything. Once I get home from work in the morning I'll spend every second to finish in time. I'm not out yet!
  • commador
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    commador polycounter lvl 14
    Ok, I finished it up today, but its not "done", I just don't have any more time to work on it. I need to create the darts as well as the tubing, but alas, that will happen at a later date. I'm not great with rendering so I just used xNormal to get some images. I doubt I can submit because I'm way too disorganized, but at least I did finish before the deadline, so I'll take that as somewhat fullfilling what I wanted to do :)

    needleGunFinal.jpg

    needleGunFinalFPS.jpg

    needlGunmaps.jpg
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