Clipping plane issues. Either make your geometry smaller, or select the camera you're using in the outliner, open up its attributes, then right around the top should be the clipping plane attributes. Change the Far Plane to some higher number...
Also to tile textures, goto the Hypershade, right click the material and choose graph network - then in the Work Area, select the place2dTexture node and up the Repeat UV option
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Ok, now there is green geometry that is unrenderable and wont let me put materials on it. Also, how do you tile textures in maya?
Also to tile textures, goto the Hypershade, right click the material and choose graph network - then in the Work Area, select the place2dTexture node and up the Repeat UV option