good stuff man, especially the first and last ones. How long these takin ya?
The forms are pretty tight, which isn't a bad thing at all. It might be fun to try some really over-the-top loose characters though and see what pops out... just for shots and goggles.
Also, its about fckin time you got a sketchbook thread goin!
haha, yeah my cave already smelled a bit muddie...
ferg'eson: hey I tried to over-the-top loosenesss . each piece, except the second to the last one (30 min?), took about an hour to one and a half
thanks!
hopefully it looks a bit more serious this time... bee-cows i was a bit more serious on pushing this time! hahaha, blablabla...
stuff from the last days: a zbrush study which i referenced of a plaster cast of me (i got it from a friend last year, lost some eyebrows, eyelids and i was in a fully shaved condition....) , then creatures....
thx
i got some clay (or plasticine? thx to rens for pushing me;) ) last week, made me some tools and doodled around outside in the sun with some coffee. it feels great working with clay, its relaxing - you feel everything directly.
That last sculpt,i can't really tell if you want him to be muscular or chubby.His arms look strong but he has a big belly.His lower legs need some work.
Also,his face looks to 'deep' when seen sideviews.
thanks Johny! - I would need to work a bit on my high level detailing , i dont know why i just love to work on shapes so much lately...
Have installed Silo this week (great program!) and first thought that came to my mind for a practial training piece was a sculpting-bust for "quick bust sketching" in zbrush where I lately just started with a sphere (ears are a pain...). First I tried to tweak a lot but soon I realized that I was just investing into giving him some sort of character - was not my goal for a sketching bust (which should be there to be creative for some moments... and some other moments) so I just looked to give some small hints of anatomy, pixel density on the right place and blablabla.
Thought that some may find it handy - SDK comes right --->THERE<---. Free to use. But would be nice if you drop me a comment/crit if you say there is something that can be worked out a little better!
wow! this one is amazing! the last one has a great face aswell, though his neck is weird on the back, seems pushed too far inward.
and thanks a lot for the base!
Japhir: now that you said it i also noticed a bit of a strange neck. i guess i will rework that, my portfolio needs food...
Generalvivi: the interlopers battle... now i know why i was somehow familiar with your forum name here at polycount - nice to see you around here dude
a doodle from this week that i liked, supposed(or ended) to be a ashtray for a good club...
Replies
The forms are pretty tight, which isn't a bad thing at all. It might be fun to try some really over-the-top loose characters though and see what pops out... just for shots and goggles.
Also, its about fckin time you got a sketchbook thread goin!
ferg'eson: hey I tried to over-the-top loosenesss . each piece, except the second to the last one (30 min?), took about an hour to one and a half
love the sculpts and the sketches
keep it up!
quick sculpt today from zspheres:
will come back on him...
i think i should start cleanin up & developing my stuff a bit more...
you should get your hands dirty with clay!
good work
hopefully it looks a bit more serious this time... bee-cows i was a bit more serious on pushing this time! hahaha, blablabla...
stuff from the last days: a zbrush study which i referenced of a plaster cast of me (i got it from a friend last year, lost some eyebrows, eyelids and i was in a fully shaved condition....) , then creatures....
now get some clay
rens: haha, yeah i really need to get one... guess tomorrow will be the day
havent really done something like that before... hope ya like it:
That concept reminds me of Silent Hill
i got some clay (or plasticine? thx to rens for pushing me;) ) last week, made me some tools and doodled around outside in the sun with some coffee. it feels great working with clay, its relaxing - you feel everything directly.
calling him dude:
started with a basesculpt for a portfolio piece. will continue on him on the weekend - he will get more clothes & story ...
That last sculpt,i can't really tell if you want him to be muscular or chubby.His arms look strong but he has a big belly.His lower legs need some work.
Also,his face looks to 'deep' when seen sideviews.
a quick head doodle from today
Have installed Silo this week (great program!) and first thought that came to my mind for a practial training piece was a sculpting-bust for "quick bust sketching" in zbrush where I lately just started with a sphere (ears are a pain...). First I tried to tweak a lot but soon I realized that I was just investing into giving him some sort of character - was not my goal for a sketching bust (which should be there to be creative for some moments... and some other moments) so I just looked to give some small hints of anatomy, pixel density on the right place and blablabla.
Thought that some may find it handy - SDK comes right --->THERE<---. Free to use. But would be nice if you drop me a comment/crit if you say there is something that can be worked out a little better!
& thats a quick test on it
works better than the sphere so I'm happy!
and thanks a lot for the base!
Japhir: now that you said it i also noticed a bit of a strange neck. i guess i will rework that, my portfolio needs food...
Generalvivi: the interlopers battle... now i know why i was somehow familiar with your forum name here at polycount - nice to see you around here dude
a doodle from this week that i liked, supposed(or ended) to be a ashtray for a good club...
one moar sketch
the evenings
These are so nice. : ) Keep posting them.
*I just splooged in your sketchbook
(This time ill drain all skill out of you! only leaveing enough for you to draw straw puppets! or lets just get drunk)
Looking forward to future updates.:poly121:
its monday
its now monday but i call him mr sun-day
brushtestsss
i'll get some drinks now...