Well, this just about equates to the bestest damn thing for me, ever
So here goes my wip animation reel, il try to keep it so that each page isnt too much of a bandwidth whore.
1st up are my brilliant failings in Maya so far
[ame]
http://uk.youtube.com/watch?v=SSlxK1dK7X4[/ame]
This was my 1st foray into Maya after wrestling with Max for not long enough
On another note going to try smaller qts as they seem to lag like hell, and I know for a fact it aint my shiny new vista's fault
(total page memory;<1meg)
Replies
Im just gonna let this crap speak for its self now, even if every1 is fairly mute il still keep at it, if only for a personal referenace thingy thats online.
[ame]http://uk.youtube.com/watch?v=-6cVOXnxsns[/ame]
[ame]http://uk.youtube.com/watch?v=souMVQe_f0A[/ame]
[ame]http://uk.youtube.com/watch?v=wk6FPHzvM-Y[/ame]
Blocking- spent a whole day because I didnt know how to model in Maya, or constraints, or to save often ;p
[ame]http://www.kflynn.co.uk/Progress/Moom_Run_Gun_10.mov[/ame]
Heres the next days progress, getting to grips with Maya's curve editor and dopesheet, liking them alot but I'm pining for an XSI overhaul on the dopesheet atleast ;p
[ame]http://www.kflynn.co.uk/Progress/Moom_Run_Gun_20.mov[/ame]
A few hours later, getting really really happy with the lower half now, Going to pummel the upper half until it bleeds!
[ame]http://www.kflynn.co.uk/Progress/Moom_Run_Gun_32.mov[/ame]
Anyways todays update getting happier with it, just need to kick the shit out the shotty an bring it back a little and I think itl almost be ready for the reel! (heh)
http://www.kflynn.co.uk/Progress/Moom_Gun_Run_47.mov
On another note ive buggered up on the hierechy between moom and the gun so I cant have 2 mooms and 2 guns, lol. Ah well, its all a learning curve
http://www.kflynn.co.uk/Progress/Moom_Gun_Run_67.mov