Haven't been able to find replacements for a couple tools that were in Chuggnut's
UVTools script, which has problems but's been abandoned. Diego Garcia fixed it
a little, but also abandoned it.
A tool to evenly-space selected UV verts along a line. The Sketch UVs tool that's already in Max does it, but it's a lot of clicks.
A tool that rescales the UV selection to fit within the 0-1 UV space. Pack does this, but also moves things around. Chuggnut's had a nice option to keep the current aspect ratio (use uniform scale) or ignore it (use non-uniform scale to make it fit exactly).
Also his Skew tool was pretty handy at times. This
tree trunk is a good example.
Does anyone have anything like these floating around?
Replies
Mine are basically ripped out of Chuggnut's tools and tweaked a little, and set up as macroscripts for hotkeying.
I have "i" as align vertical, "shift+i" is space evenly vertical, "o" is horizontal align, and "shift-o" is space evenly horizontal. "p" collapses to the average without welding.
I've also set it up so that it'll do edge selections too, so you can easily align loops without having to manually convert selection etc.
Yeah I tried ripping spaceU and spaceV too, but my maxscript skills are pretty weak. I'll try again though, on the 0-1 tool for a start.
Here's a link for anyone who wants them:
MoP's UV tools and misc scripts
As usual, just run the .ms file once from inside Max, then look in the Customize menu and you will find a new category called "MoP's Tools" with a bunch of commands in the list.
The "Align UVs of Loop" commands are basically the same as the "align uvs" scripts, but will also work on edge selections (it just converts the selection, runs the other script, and puts you back in edge mode) ... I could probably clean them up to work better but am too lazy
In addition to the UV spacing/alignment scripts are some other ones for doing a connect with 2 or 3 edges (I have C as single-edge connect, CTRL-C as 2-edge, and SHIFT-CTRL-C for 3 edges), a grid double/half scaling script (like Hammer or Radiant's grids, I have it bound to [ and ] ).
Also there is a my soft selection falloff slider thing, and a relax UV script which uses my favourite settings (great in 99% of cases) and also re-scales the result accurately if you're using a non-square texture.
I'll keep picking at it, hopefully I'll find something stupid I overlooked.
Scratch that, the alignment ones are working great. The spacing ones give me an error:
'--Unkonwn property: "point3sort" in undefined'
I'm running Max 8, maybe that makes a difference. Either way I can live without them.
Thanks!
Thanks a ton.