Hi all, i am preparing my portfolio and demo reel ready to send out to potential games companies, with the intent of getting a position as a 3d modeler.
Im hoping that people can give me feedback or crits about my work and the way ive presented it, ive seen so many amazing artists here and i would like to hear from any of you.
my website:
online portfolio
My website may seem a little over complicated for an online portfolio but i do a lot in flash, so its also to show of my flash skills aswell
my demo reel:
low res versionhi res 180mb version
Since creating the demo reel i have been teaching myself zbrush, here are a few zbrush WIP's that i will add to the demo reel hopefully in the next few weeks:
zb char1zb char2zb weaponzb hand
Replies
its also to show of my flash skills aswell
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Unless you expect to need flash in a 3d modelling position, that's basically useless. The flash interface is getting in the way of showing your work. It takes quite a while to load the entire site, and when it /is/ loaded, none of the boxes are labeled until you've moused over them. Bad idea. An employer is going to see the interface, and close it (assuming they can be bothered to wait for the thing to load in the first place).
Keep it simple, kill the flash interface.
Getting to the 3d portion, why have the images as popups? Firefox defaults to not allowing the images unless you allow your site. Which an employer is not going to bother with. Assuming they've gotten this far already, they'll see the FF warning, and close the tab.
I could say more, but I might as well just point you to Jon Jones' fantastic writeup:
Your Portfolio Repels Jobs
The work itself is consisted mostly of blobby highpolys in stages of work in progress, you have really few finished stuff and that isnt to par with nowadays work .
I would advise you to start working on finishing more stuff, learn the bases because you seem to lack them , and lack the flash. Good luck !
Bad idea, it makes your art look bad, thumbs all bent out of shape, annoying to wait on loading, clicking on things half works, if employer doesn't have your version of flash install you're overlooked.
All your work is unfinished, sloppy and weird. It's either a strange monster or weird mech that no one can relate to. I don't see why anyone would hire you because none of your work represents anything I've seen games needing. EXCEPT for that one textured shotgun (not counting the rifle that's the same piece literally). Unless you were a PHENOMINAL modeler, you're going to have to have finished pieces (modeled AND textured) to get any attention. Additionally, I'd only show 8-10 of your best pieces.
As LoTekk suggested, review the Jon Jones article: Your Portfolio Repels Jobs, and work on getting this together.
and get a Resume/CV, if you have one up there, I can't find it because your site design is terrible. I know I'm being a little harsh here, but after reviewing a lot of portfolios, this is probably one of the worst (by design) I've seen in a while and it really frustaighted me.
Your Zbrush shows textures but not much anatomical understanding.
And as far as my 3d art style, yes it is different, ive always tried to create original art, i hate creating anything that looks similar to something else.I guess thats where i went wrong with the website too.
if you want to be a professional artist, it's worth it to learn how to do things the way most artists do them. Do your personal art in your free time.
His characters are wierd and cant be related to?
Or are they amazing pieces of artwork, thats how i feel about them anyway.
So if something is "wierd" by your standards does it mean it is automatically pointless and bad?
But i guess ferg has made the best comment yet, of course your right but for the past few years ive just wanted to express my own creations in 3d.
The youngster in question, Sanjay Chand, is an outstanding artist. Additionally, his pieces are finished art, and show strong anatomical presence. it doesn't matter that they are all crazy monsters because they are all grounded in reality. He's good to the point where he can shape and distort it to this extreme yet his fundamental skills still show through. You are a LONG way from his level, and it is not an apt analogy for you to use him as an example.
On the plus side, being forced to learn the style and techniques of the "mainstream" is extremely helpful in developing yourself as an artist in general. When doing personal art, I tend to use the same techniques and styles over and over, often ending up with a feeling of stagnation. Forcing myself to work in the established styles and techniques of the average game artist opened my eyes to so many new ways of doing things, and those developments became evident in my personal work, as it improved as well.
For a while I was pretty uppity about being an "artist" (whatever the fuck that is) and really resisted creating realistic characters and props, instead of crazy things in my own style and universes. But once I started working and creating art in a professional environment, I realized how narrow my personal artistic scope was. My personal art began to change and grow, and suddenly I was able to express myself much better through it. I used all the things I learned as a professional commercial artist as tools to help refine my personal art, and both sides benefited.
Thank you ferg again, everything you said is relevant to me and is something i will think about. Oh an BTW that hexbot you made is awesome.
but apart of the fact your still on the road of learning the basics (what is in no way bad.. bc we ALL where or still are (or should be) on this road)
but apart of this: do not use flash for an portfolio site .. its like giving an painting an 10x bigger border with glowing and flashing pink green and red lights on it while the happy dappy doo song is playing..
make an extra page for showing your flash skills but do not mix
and don´t get demotivated.. cholden is also not perfect: he can´t draw .... yet
www.zer0pages.co.uk/3d let me know if it is thanks
Your 2d section is mostly better presentations of your 3d section. Consider removing some of the 3d and replace it with the well presented 2d version (since it's the same thing).
Minus the shotgun and rifle, ALL of your characters, vehicles and props are textured with a rock. Almost every one of them appear planar mapped from one side, leaving massive amounts of UV stretching across the front (most seen) faces. Seriously start working on your UV and texturing skills.
WIP sections do not belong in portfolios.
Take a serious look at the games that are currently out and do your damnedest to get to that level. Focus on doing a few really great, really finished pieces of artwork. Post them here for crits as you're working on them.
Keep at it and you'll get there in no time. Best of luck.
www.zer0pages.co.uk/3d
I think you are better off showing just one kick ass model then a bunch of medicore ones, so make sure anything you put on your site is your absolute best or close to it. Also, if you are looking for a job in the game industry I think you should make presentations sheets that show off your workflow a bit.
Furthermore, start creating various texture maps especially normal maps for your models. I don't think work ethic is the issue for you, so if you keep it up you will get there, but; you really need to create really highly polished models and spend time on just a few, instead of creating an army of average ones.
Your portfolio this way is much better than before in terms of attempting to get a job, and I know it must be painful to give up all the work you put in the flash site but its a must. Now, just start working on the content some more and refining your skills. You should join a art challenge like Dominance War and get feedback as you go, instead of creating something and then getting torn apart after the fact when its too late.
Good luck.
also, i felt mentioning that you shouldn't neglect the texturing arena. i'm not saying it's impossible to be hired as a "3d modeler", but i want to point out that it isn't as regular a position as you may want to believe. there has been a case where someone modeled and unwrapped shit for me to texture, but it's good to hold your own in that department and is worth investing time in.
but as for the HTML error, how is that an error, thats what its supposed to be.. i just put 2 nbsp's in there to line it up with my name.
ok sorry, just tested it in IE and its fine... so its a browser error but I'm not the only person using opera so you might wanna fix that for opera users
http://www.zer0pages.co.uk/3d
http://www.zer0pages.co.uk/3d/
If you need some motivation to do buildings join the challenge that is taking place on polycount.
Here ya go. . .