Looks quite accurate, I think you did a good job on the head. Perhaps pull the back of his coat near his neck out a tiny bit more to shape his hood better. Also the gap between his fingers looks a bit wide. Other than that it looks great.
Tnx Japhir i hope you like this new update.
I think i'm kinda done with the texture.Right now i'm posing him and tomorrow i'll get back to the texture and refine some things.
The character is at exactly 500 Tris and both weapons are 147 tris.I dont think i forgot to model anything so im right in the specs :P
Awesome model and texture! The jump animation is too floaty though, especially when he lands. I think he needs to come down quicker and have a deeper knee bend to convey weight.
I think the awkwardness of the jump is mostly because there's very little anticipation - he just springs into the air. If you exaggerate the buildup with him bending his legs a bit before he springs up, I think it'd look more natural.
The rest looks awesome though!
that texture is just sick and the animation is coming along well, he deforms great. have any useful tutorials you can point me two on how to rig up a character such as this?
Replies
Here's the model.The character is at exactly 499 tris :P,the sword is 86.I'm saving some polys to use them somwere else,if needed.
You could use those extra polys for his gun
I think i'm kinda done with the texture.Right now i'm posing him and tomorrow i'll get back to the texture and refine some things.
The character is at exactly 500 Tris and both weapons are 147 tris.I dont think i forgot to model anything so im right in the specs :P
I did a quick anim too
<---- never going to win one of these challenges
Xaltar thanks man,good to know
I'll be adding more low poly models to my collection soon.
The rest looks awesome though!
I'm sorry i started him before i saw you did him too
Funky Bunnies i'll fix that aswell