Finished this up tonight for a comp over at GameArtisans. I really really wanted some wings on him.. and tried for the comp piece, but they really looked like ass, and I think hurt the piece overall.
Anyway heres the statue, sans wings. 100% done in maya, body is from arsh's base mesh, head is a modified head I was working on recently for another project all together. So far I'm happy with maya's sculpting abilities, and I'm getting my higher poly workflow down again. Many of the same techniques as years ago, just much much higher polycount
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You need to get some hard edges on the creases of your skin so that it doesn't look so blobby.
The cloth isn't well resolved..its just floating without any definition. get some reference and look at how gravity affects drapery.
Part of the weight issue is the angle I got that shot at, though the torso and hips likely should be a bit more forward.
But all you guys are correct in that this needs more work overall.
I had a few main goals with this piece:
A: actually finish a contest entry
B: See if I really do need mudbox/zbrush or if I can make due with just maya.
C: Remember/learn how to effectively do high poly work in both hard surface and soft. This is the first thing of this complexity I've sculpted. The only other thing is well. The head on this model that I did earlier and modified for the pose here.
so
A: Check
B:Mudbox would be nice
C: Getting there.
also heres a side view, which is the angle I did most of the work for.
and If the dom war trophy images stay the same size then its only going to be seen this big:
Thanks again for the input. I'll be sure to put it to good use.