Hello everyone,
This is an older piece that I have recently got back to and just finished off. It was inspired by Dragon Lance lore. Specifically the book Doom Brigade. I tried to stick with the descriptions I read as closely as I could. Also I haven't found very much art related to the series outside the illustrations for the book covers so I decided to pay a tribute in my own vision.
Hope you enjoy.
3 2k maps Head body and armor.
Around 15124 tris.
I will post the break down and the textures as soon as I get some free time.
And a closeup with some more dramatic lighting.
Replies
Thanks for the replies.
Personally, I think the wings detract from the whole piece. The rest of him seems plausible and well thought out, while the wings look far too simple in design and story-bookish.
I like how the armor turned out, but I'm not really seeing a 2048 texture on it. It's simple enough to almost get away with a 512, easily a 1024 at the most.
With all this polygons, you add a normal map? because I'm not really sure to see it.
So this one will be a low poly character (next gen) in 2 years maybe less now!
Also, I gotta agree with Sectaurus on the wings. Did some googling, and draconians are pretty much always drawn with boring, awkwardly set wings -- would be cool to do something a bit more interesting with them.
Anyway, looks good overall, nice renders.
Sectaurs- Looking back I could think of a couple of things to change about the wings maybe cling them closer to the body, shorter forearm bones longer fingers. other then that they are a bit lower poly than the rest of the model.
SupRore- I used more oxidized bronze for reference but I agree it turned out a bit to saturated. The greenish tint is from the blue lighting though.
Seantree- I know exactly the move you speak of. I loved the book as well. I was actually thinking of giving him a wooden sword in the beginning.
Here is the breakdown with white lighting.
Color
Normal
Spec
Self Ilumination
Transparency.
Please, C&C always welcome.
Keep it up!