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Poor Arshlevon

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Joao Sapiro sublime tool
Iv lost count of how many people use his basemesh and fail to mention that it based on arsh basemesh , i dont mind people using stuff for learning, but now making their personal work around other people work is a bit weird.

Now you say "But man, Arsh posted the model for it to be used , otherwise he wouldnt have done it!". True.But i dont think he would be expecting to see people making everything from it except sculpting.Dunno .LAzy people, do your own stuff.
Sorry for the rant.

edit : some grammar edition.

Replies

  • gavku
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    gavku polycounter lvl 18
    haha true that I've seen sculpts on other forums with no referral at all, as well as seen people who have claimed to have made their own base but clearly have used Arsh"s ( or an edited version )........................................
  • Bronco
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    Bronco polycounter lvl 18
    agreed double agreed....and well said straight to the point etc etc.

    John
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    I was sharing my frustration with a low poly mesh I'm working on, and was recommended to use Arsh's base mesh instead. It's sad. Sculpting before learning to model proper, and on a game art forum. Not quite as sad as people using Poser for their "art", but close.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    i think arshlevon does not care one way or another about that. i think in his original post he said it was fine for people to use it and not give him any credit. Arsh is not one of those that seek fame.

    at least thats the impresion i got from the time working with him.
  • pliang
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    pliang polycounter lvl 17
    Now that would be...an outrage.
  • Wells
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    Wells polycounter lvl 18
    next you'll tell me i have to give credit when i make sweet teapots in max.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    all i say is its lame to use other peoples work and claim as your own. but meh im outta this thread, can see where this is going. I could care less seriously, just wanted to point it out.
  • Pedro Amorim
    lol.
    so, you set the fire and then leave?
    lol

    ta foda!
    lol
  • Michael Knubben
    You could care less than what? Less than 'making a topic about it'-much?
    wink.gif

    And yeah, don't think Arsh cares much either way, really.
  • oXYnary
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    oXYnary polycounter lvl 18
    I never used Arsh based meshes he let me look at. I used them to help me understand edge loops.

    Or am I the exception to the rule?
  • arshlevon
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    arshlevon polycounter lvl 18
    hah yeah i really don't care, i wouldn't even care if someone put my work in their portfolio to be honest. the thing is, i made it and i could make it again, and if i do i am sure it will be better than the first time i made it. i also dont care if someone made big posters of my work and sold them for money. that person, if profitable is smarter than me casue i didnt take the time or effort to do this with my own work. i dont understand the mentality of owning your work, really the only time i feel i own something is while i am working on it. when its done then anyone can do whatever they want with it as far as i am concerend. if i really thought i owned my stuff then i could never never work in the game industry and give my work to my employer when i am done, or let someone animate it, as soon as you do that, its no longer yours anyway.

    so yeah do whatever you want, with whatever i make that you can legally get your hands on. obviously some employers dont want me passing out their models, and thats fine with me.

    But i have never seen why artists are such babies about their art..
    if someone is ganking your stuff then you are better than them and they cant make it on their own, and you win. if someone gets a job with your work and they cant produce work to the caliber of yours, they get fired and they lose. these things take care of themselves as far as i am concerned and have better things to worry about.


    now go make some awesome art with my base mesh, and then tell the world its yours.. cause the moment you change it, it really is imho.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    the thing is i know you dont need the credits or want to , i didnt start this thread like "ooh its unfair world and people should be crediting arshlevon" it might be me, but as principle if i ever used other peoples artwork on mine i would credit them . but thats me, and i might be a jerk by beeing honest .
    My point is that its lame seeing so many people that dont even know what an edgeloop is to use your basemesh and claim is as their own. Sure they will face consequences from it or not , but still is lame , and thats what i mean.
    And i refered personal work exactly for that is personal work, its YOUR work, if you are working professionaly its a different story imo.
  • danr
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    danr interpolator
    could NOT care less, COULD NOT, goddamn you

    it means the exact opposite of "could care less". It's not hard, is it?
  • Sage
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    Sage polycounter lvl 19
    Hey I want to use arsh base mesh where can I find it. wink.gif I have a hard time using texture libraries sometimes I can't see myself using anyones model for anything, besides studying it and drooling. Yes I drool when I see a character that has been modeled well, I look at the edge loops and wonder, why I didn't think of it. And when I try to copy it I get mad, cause I'm cheating and being cheap and if I can't do this on my own why even bother. I look at Bobo's models all the time an enjoy those edge loops just awesome how efficient they are.

    Alex
  • pior
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    pior grand marshal polycounter
    Danr, thank you so much!! This infuriates me also. I see this written pretty much every day, funny shit.
  • conte
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    conte polycounter lvl 18
    a lot of words all around about couple of polygons, that's funny.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    @ Danr : oops your right , funny i never thought about that hehhe.
  • arshlevon
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    arshlevon polycounter lvl 18
    Johny, its really cool you give credit where it is due, i do the same thing with using a concept, its the right thing to do and the respectable thing to do. but if someone dosent do it for me i personally take no offense, what is fun for me is the creation process not the final product.. if someone can take my final product or part of it and make what they did better then i actually think thats awesome.

    i mean really whats the worst that could come of a world where bad game artists used good game art when they couldn't do it themselves???
    better looking games?

    this is just me though, i haven't met too many people who think this is good idea except every programmer i have ever met.
  • cochtl
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    cochtl polycounter lvl 18
    [ QUOTE ]
    hah yeah i really don't care, i wouldn't even care if someone put my work in their portfolio to be honest. the thing is, i made it and i could make it again, and if i do i am sure it will be better than the first time i made it. i also dont care if someone made big posters of my work and sold them for money. that person, if profitable is smarter than me casue i didnt take the time or effort to do this with my own work. i dont understand the mentality of owning your work, really the only time i feel i own something is while i am working on it. when its done then anyone can do whatever they want with it as far as i am concerend. if i really thought i owned my stuff then i could never never work in the game industry and give my work to my employer when i am done, or let someone animate it, as soon as you do that, its no longer yours anyway.

    so yeah do whatever you want, with whatever i make that you can legally get your hands on. obviously some employers dont want me passing out their models, and thats fine with me.

    But i have never seen why artists are such babies about their art..
    if someone is ganking your stuff then you are better than them and they cant make it on their own, and you win. if someone gets a job with your work and they cant produce work to the caliber of yours, they get fired and they lose. these things take care of themselves as far as i am concerned and have better things to worry about.


    now go make some awesome art with my base mesh, and then tell the world its yours.. cause the moment you change it, it really is imho.

    [/ QUOTE ]

    i think i have an entire character portfolio at my disposal >: )

    j/k i luv joo
  • IronHawk
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    IronHawk polycounter lvl 10
    cochtl that gives me an idea. Diablo in UT3! Wouldn't think of claiming credit of course but would be fun to do the import and play.
  • Ruz
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    Ruz polycount lvl 666
    reminds me of the spartacus film where instead of everyone standing up and shouting I am spartacus, they shout 'I am arshlevon'
    Actually in spartacus I would have shouted 'I am spartacus' , just to claim credit for his exploits:)

    hmm, actually if I had done that I would have been arrested, so perhaps not
    Personally I am with johnny on this one. They should at least mention whose base mesh it was, its only good manners
  • East
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    East polycounter lvl 14
    I like you attitude, arsh. It's pretty much the same one I have about my own art. Some people plaster big watermarks all over their artwork, ruining the presentation, because they are afraid someone will use their artwork. I do put my name and contact information on my art, because I want people to be able to contact me with questions/offers/money if they stumble across it on a hard drive somewhere.

    That said, I do give credit to you whenever I remember, because it just feels right. Hell, I even host your damn basemesh now because you didn't bother to keep your domain alive, you lazy/busy bum :P

    As for not using my own basemesh. Why should I? I have the competence to make one of my own, but if I can cut one step I don't like doing from the process, then I'll sure as hell do it. Besides, I always retopologise the mesh at one point or another, so it would be like doing the same work twice. Besides (again), I always edit the basemesh heavily beforehand so it will suit my needs.

    Still, credit where credit is due, though I'll say it right now I'll forget to give it sometimes, but it's never on purpose. If I make my own basemesh one day, it will probably look almost identical to arsh's, because those loops are optimal for me, and I'm sure as hell won't break something that works just for the sake of originality :P
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    hahaha....

    its annoying when you dont have the portfolio or experience

    but ive found at work, its the best form of flattery, when i see a plant, texture, painted sky or technique plastered across someoneelses level it shows they appreciated it.

    THEN THEY GO AND BLOODY IMPROVE IT
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    What basemesh is it?
    I'd love to see cause i'm lost
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    [ QUOTE ]
    @ Danr : oops your right , funny i never thought about that hehhe.

    [/ QUOTE ]


    No, you could care less. Because you made the thread, then stopped caring so much about it. If you could not care less, then you would not care at all, making it impossible to care less. :P
  • Michael Knubben
    Pointmisser!

    *highfives danr*
    Although really, having learned a lot of my english through the internet, I know what it's like to learn something wrong. I once thought 'U' was the polite form of 'you', since this is the case in dutch (u/jij). It wasn't long before I noticed it was used chiefly by lazy typists (typers? tipi?)

    then/than is also a very difficult one to learn from such an illiterate bunch of fools as your common interweb/youtube-comments person.
  • spacemonkey
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    spacemonkey polycounter lvl 18
    [ QUOTE ]
    if i really thought i owned my stuff then i could never never work in the game industry and give my work to my employer when i am done, or let someone animate it, as soon as you do that, its no longer yours anyway.


    [/ QUOTE ]

    Great attitude! smile.gif
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    the ideas and IPs that peeps around here create are worth more than any mesh.

    a base mesh or texture is just your time and knowledge (valuable but completely replace-able) a concept or idea is worth a whole lot more
  • Slash
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    Slash polycounter lvl 19
    Kill your babies, then move on.

    Its the only way to progress.
  • Ruz
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    Ruz polycount lvl 666
    I think if you specialise in 3d modelling, then making your own base meshes is essential.
    In the game industry you always end up worlking on other folks stuff which is cool if they are really good:), but when I do my personal work I always build my own meshes.

    Building a generic base mesh that other people can work on is actually quite tough.
  • pliang
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    pliang polycounter lvl 17
    Working on my own stuff - Fun, eventful, learning experience, pride and no guilt.
  • ebagg
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    ebagg polycounter lvl 17
    What!? People are not giving credit where it's due?! TO THE BATCAVE!!!
  • cochtl
  • Smirnoffka
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    Smirnoffka polycounter lvl 17
    I have seen that before. But man, still, it is the coolest thing I have EVER seen anywhere EVER!

    As for the basemesh, Arsh has made his intention and stance clear. The only people that people who say that it is their own are cheating are themselves.

    Anyone hear about the cricket here? Damn, that shit is whack.
  • Ferg
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    Ferg polycounter lvl 17
    good call arsh

    fucking art

    reverse-grafitti.jpg
    (drawn with a wet rag on sooty walls, the city washed it away the next day)
  • achmedthesnake
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    achmedthesnake polycounter lvl 17
    damn idiots, about the cricket - next they'll be burning effigies of the wiggles..
    besides, i only like twenty twenty meh.
  • adam
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    adam polycounter lvl 19
    I figured posting a new thread for it would be silly since this is pretty much on topic of this one, but I finally managed to gather up my base mesh for whenever I am making environments.

    Same as Arsh, no credit needed. Use it for anything & everything, I don't care.

    .obj---> http://eonix.shackspace.com/env_basemesh.rar
  • Geezus
  • Smirnoffka
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    Smirnoffka polycounter lvl 17
    Yeah, fucking ace.
  • Michael Knubben
    Haven't been able to take a look yet, Adam, but thanks for sharing. And Ferg, that shit is great! Fantastic idea.
  • motives
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    motives polycounter lvl 18
    ya awesome. they should have plastic wrapped it instead
  • pliang
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    pliang polycounter lvl 17
    Hey...why don't we just put watermark from now on on every single mesh?
  • rollin
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    rollin polycounter
    i love my work even if its finished... and i would make babys... ok... at least i havn´t figured out how to make babys with it,... but i would!! .... realy!
  • Slum
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    Slum polycounter lvl 18
    whoah brome that model rocks. I'm going to use it for everything.
  • Japhir
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    Japhir polycounter lvl 17
    whahaha laugh.gif could you also make one that is more rounded out, and a bit more sphere-like? wink.gif
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