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yeah been following some of the entrants threads on the mudbox forums. A bit limited seeing as everyone has to use the selected basemeshes though.
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Does it say anywhere that you have to keep the design of the base mesh? I thought in mudbux, similar to zbrush that you could just push and pull verts wherever you wanted. Technically you could just turn it into whatever you wanted, as long as you used the base mesh to start. They would probably want video proof though.
Does it say anywhere that you have to keep the design of the base mesh? I thought in mudbux, similar to zbrush that you could just push and pull verts wherever you wanted. Technically you could just turn it into whatever you wanted, as long as you used the base mesh to start. They would probably want video proof though.
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quite true, you can easily turn a human basemesh in to all sorts of things but I just meant you cant add any new objects, eg armour or clothing a second head or anything really complex, it would all have to be sculpted which could get really messy. That said theres still plenty of freedom, lots of us here use arshs baseman quite often and we all have very different creations but the baseman is very simple and doesnt have eyes etc defined like their autodesk meshes.
Replies
yeah been following some of the entrants threads on the mudbox forums. A bit limited seeing as everyone has to use the selected basemeshes though.
[/ QUOTE ]
Does it say anywhere that you have to keep the design of the base mesh? I thought in mudbux, similar to zbrush that you could just push and pull verts wherever you wanted. Technically you could just turn it into whatever you wanted, as long as you used the base mesh to start. They would probably want video proof though.
Does it say anywhere that you have to keep the design of the base mesh? I thought in mudbux, similar to zbrush that you could just push and pull verts wherever you wanted. Technically you could just turn it into whatever you wanted, as long as you used the base mesh to start. They would probably want video proof though.
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quite true, you can easily turn a human basemesh in to all sorts of things but I just meant you cant add any new objects, eg armour or clothing a second head or anything really complex, it would all have to be sculpted which could get really messy. That said theres still plenty of freedom, lots of us here use arshs baseman quite often and we all have very different creations but the baseman is very simple and doesnt have eyes etc defined like their autodesk meshes.
what version do i need to use em?
i have pro beta3 and 1.07
http://rapidshare.com/files/76862608/autodesk_basemeshes.zip
but still, files doesn't exist. aren't opening or importing.