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normal map on cylinder

hey there,
this is my first post!
ok, so i have a question on how to best normal map a cylinder.
im putting up an image with two ways that i tried. first way is the way maya generates it. then i tried a second where i straitened the lines in pshop.
can anyone tell me what way is better? they both seem to have some problems.
thanks!
- c



cylinder_normal.jpg

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