I have started using image planes in 3ds max because I have found the viewport background to be inaccurate sometimes. Problem is in order for the image planes to show up in ortho views, I have to turn off wireframe, which means the polys are solid and I can't see the details beneath. Is there a way to have the image plane show solid, and have everything else in the viewport show in wireframe only?
EDIT: I know how to make ojects see through, but that kinda sucks because I have to make each object invisible, so each time I add something I have to go through the proterties dialog, and it has that grey haze which still sort of obscures the view of what's beneath.
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Edit: just read your second post, meh you're screwed =P Setting it as the viewport background is the best way to keep the image in wireframe mode. How is it inaccurate? If is stretching your image to match the view port hit alt-b and check on match bitmap.
Sometimes i create a transparency animated material (3 frames or whatever works) 100%, 50% and something like 5-10%, you can cycle through and have opacity change quickly, apply to all objects and voila.
Then, I set the viewports to show transparency, except my perspective/user one, where I turn off transparency. Now I turn on shaded wireframe view.
Once this is done I can work on the mesh from any head on view (top, front etc) and see the orthos behind perfectly well, but in the perspective view (where I don't need to see the orthos through the model) I have a fully shaded model to work on.
Takes less time to set up than it sounds.
Per, the background viewport is more stable in 9 and up, no more sliding around and scaling as you zoom. I remember those issue and it made it utterly useless to use. I think they fixed in in SP3 for 8 or it was 9 they finally got it right. I don't think that it was broken but set to non-user friendly defaults as there is a way to revert it back to the unstable method and there was a way to lock it down in the previous versions.
I use it because I have to composite models into a static background. You can also specify a movie file if you're doing work on films which is the only way to work on something that is on a moving background, as you scrub the anim bar it plays the movie frames. I don't really use it for building models, I use billboards like everyone else, I was just curious as to how it was broken since its been working fine for over a year, for me atleast.
how to setup Image plane box
HarlequiN: Thanks for great tips~ I added your tips in it as well..~
Some parts maybe dug up too much, but I hope you all don't mind it since I was hoping this will be 'follwable' by even a beginner for either photoshop and max.
Also as I noted in the doc, please edit it as necessary, if you find any error.
Haha I thought everybody was already doing it the way Harldescribed ?! Funny how techniques vary from one to the other.
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@Harlequin: =O I never thought to do it that way. That's pretty amazing, thanks!
I've set up Harle's method a few times but without the perspective viewport set to no transparency - sounds like that will fix my biggest issue with the orthobox method
this is in viewport config i think