Hey guys, I'm currently in the process of building a flying school bus. I'm running into a bit of a problem, as you can see by the below screenshots I have build the inside of the bus along with an opacity map so that the windows are see through. However as you can probably see I'm running into a problem with the window seeing right through the bus due to the normals on the flipside of the bus. What would be the most efficient way to fix this issue. Should I just throw a couple planes in there and have it blocked off so that it is not see through? Or is there a better more efficient way of doing this? Can I alter the geometry of this bus without screwing the U.Vs?
I've just started my game course this september so I'm still a big noob to everything, critiques are always welcome!
Thanks in advance guys!
Replies
1 - select the matching exterior faces, duplicate them, and flip the normals on them.
2 - if you're feeling really lazy, simply make your material 2 sided.
Not sure what app this screenshot is in, so either method may or may not work.
If this is a flying school bus show that shit flying!
I'm planning on riggin this so that the wings actually spread out, sorta transformation from normal schoolbus to a plane.
Any advise would be greatly appreciated!