Does anyone else ever have a problem with max when you use undo and it screws up your mat. id's? It ranges from changing my mat id's or going as far as changing the textures in general. Very annoying considering when it does so, it screws up my importing at work, causing me to waste a lot of time going back and checking each polys id to make sure its ok.
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I have my undos set to 0.
Sorry, I never make a mistake in Max.
I have my undos set to 0.
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And your smart ass comments set to +1
Does it happen with collapsed objects? Very big objects?
Objects that have a topology-changing modifier in the stack?
Also, what version of Max are you using?
I always collapse my stack back to edit poly. Using max 8. I've gotten to the point where I try not to use undo since its a gamble sometimes, but everyonce in a while I make the quick thoughtless click after making a minor mistake and BAM, textures get swapped, mat id's get changed.
-Does this happen with the merged or un-merged objects only or both?
-Also are you naming your materials or leaving them to default?
-Are you merging objects or using Xref?
Polyboost can get funky with undo in the uv-Editor e.g.
Seems like you came for answers and questions is all you get.