ok guys I thanks to some people on here, was able to scruff up the proper stats and info to get what I needed
So following suite Im making a master of the raven wing biker guy all in 1 giant 512 map similar to the dawn of war guys.
I just finished the Dark angel Biker himself, which I used many of the guidelines that Relics model had and remodeled alot of others making a few tris here and there to save more polys than what they had
Anyway heres what im aiming for exactly
and this is my progress so far, im starting the bike a bit later today
Replies
Hands look too small.
The only thing that I built similar was the shoulder pads and arms since I liked the way they kept them lower poly and basic shapes, but even with that I took the model and remade them to be less geometry and more of a basic shape since I have to build his bike still.
Im also rebuilding his hands since I honestly just dont like the way I built them, they do seem way to small, and I was doing some tests for deformation and im not to happy with it right now.
I should have a update by tommorrow if all works out
i hope you're planning on making that censer ball thingie.
are his legs modelled under all that?
Biker guy looks cool so far. From what ive seen of the DoW meshes, you could probably stand to beef him up in some areas. Lose the double belt mesh (danglies are cool) - texture that shiz, put a few more polys in the hood.
gogo! FORR CHAAAOOSOSSSSSSSSSSSSSSSSSSS
Because I want to ride my Bicycle BIIIIIIIIIIIIIIIIICYCLE!
I should have the bike completely done by today if all goes well
I had to rework the cape area and I also redid the hands a 2nd pass, there now bigger and more poly effiecnt as oppose to before, All thats left is the back of the bike the angel wings on teh front and the guns and then all texturing!!!!!!!!!!!!!!!!!!!
Critics and such always welcomed
keep it up!
The model is looking great so far, but i would suggest that you lose the two loops of rope around his waist. You can paint those on no problem and wont even notice with how small the bugger will be in game.
Also, be sure that you fold his cloak in under him so it's not clipping into the bike as much.
This may have inspired me to paint the Techmarine ive been thinking about doing...
there is so little that can stand against 5 squads of terminators armed with assault cannons :P
i have a weird playing style with DoW though, when me and my friends play, i always sit back on the defensive and build up what i call "the wall of gnarly". which is, in effect, full squads of termies with assualt cannons, set to "stand your ground" so they just stand and open fire on anyone who's stupid enough to run toward them. with 10 whirlwinds behind them, carpet bombing the ground in front of the terminators.
then when i want to attack, i either ditch the whirlwinds and build dreadnaughts, or just assault with the termies and leave the whirlwinds to stop people getting into the base.
i always hated "rush" games, where's the fun in eliminating people early? it's ALL about the epic battles of immense proportions between 8 different people and massive armies :P
hey guys sorry, been rather going through a up and down road lately, life is difficult and blah blah blah, ok heres the model
Finally finished up this guy, gonna be uv unwrapping the bike and beggining to texture him next quater.
Tell me what you guys think
god damn... i'm gonna have to get back into modding AND playing DoW, i frigging love it. one of my favorite games ever.
there is so little that can stand against 5 squads of terminators armed with assault cannons :P
i have a weird playing style with DoW though, when me and my friends play, i always sit back on the defensive and build up what i call "the wall of gnarly". which is, in effect, full squads of termies with assualt cannons, set to "stand your ground" so they just stand and open fire on anyone who's stupid enough to run toward them. with 10 whirlwinds behind them, carpet bombing the ground in front of the terminators.
then when i want to attack, i either ditch the whirlwinds and build dreadnaughts, or just assault with the termies and leave the whirlwinds to stop people getting into the base.
i always hated "rush" games, where's the fun in eliminating people early? it's ALL about the epic battles of immense proportions between 8 different people and massive armies :P
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Ahahahaha...then youre fucked dude. Latest patch limits you to 1x of each term squad and 1x whirlwind. No more cheese tactics 4 u!'
Looks good seforin, but now paint it! The texture is whats gonna make it.
anyway, i'd say fix the clipping on the robe, it's a static pose so you can afford the polies to make it look pretty.
a buddy of mine said this bike looked to long, does it really seem to long?
Hmm..I guess I can add more to the char and just cut back the bike, but since alot of those pieces stick out of the bike (those are major groups) I figured to just model them since there at most 10 polys each.
well Im beggining the UV unwrap faze, and I Think since there so low geometry I will keep those pieces,it makes it alot easier to texture since those are suppose to be muffler and engine bits
And since in DOW the chars die and fall off there vehicles I can just implement it that way so I think the geometry will come in useful.
well see, For now im going to start resizing the stuff and then from there Im going to just start texturing this beast finally
hey wait these guys put everything in 1 big ass sheet and have interchangable parts.
What do I have to offer?
and then It hit me,
I think I need to add on this bad ass maba jamba right here
And then I figured just for added shits and giggles, working on remaking this guy for a head swap, and I figured to give the old school guys something to get wet about
so yea im already crappin myself trying to figure out how I will pack all this into 1 512 map, but damnit I will do it!
I bought a whole bunch of old spacewolves stuff recently and it's easily half MK3 helmets. I like the newer helmets but particularily with Space Wolves mixing them up a lot looks good.
so head swap, bike swap, and prop swap, I think that covers for the bike unit pretty well,
And yea I would do a 1024, but I wanna stick to the ingame sheets they used, and from what ive seen there stuff is all 512
OFF topic, but if I get this guy to be fully game operational, with swapping parts and such, anyone wanna take him and try to get him to work in DOW for fun?
I have no idea how to mod the game and I dont mind supplying out this model if someone wants to mess with it
The gist is that you make several files called VIS files, those are the various combinations you have of your base model, eg, the multimelta sidecar upgrade from basic storm bolter would have its own VIS file. A Plasma gun upgrade would have its own VIS File. then you export the model with all its animations and such to an SGM file, then you open the SGM file in Object Editor and give it functions that the game can call on to make things happen in game. Then you make a EBP and SBP (incase you want to have the bikes in squads of 3 or whatnot) with Attribute Editor.
There's alot of folder structure and trial and error involved, but after going through it a couple times it'll be pretty easy.
I still need to add in the main gun on the side cart and the fender for the wheel,
but Im pretty much completely uv unwrapped everything except the new head, the insence ball and the side bike part.
After that I'll just pack all my uvs and just start texturing!
Critics and such always welcomed
loving it so far
ok so I finally finished this up final tri count was 7590 for 2 chars + the side gunner car, excluding swapping heads, and just keeping 1 style of head each.
(I still need to figure out how I will rig with swappin parts, since I have 1 with the cloak hoodie down and one with the different head)
well heres the new update, all thats left is to unwrap the new side part and start texturing.
Wish me luck!
Ive spent the last few days packing this entire beast all into 1 512 and not having overstretched parts or parts that didnt have enough uv space, so sorry for no updates
now the issue I ran into was this.
Should I paint these guys the traditional darkangles green, or should I keep them at the black color since there masters of the raven wing squadron?
heres a pic for a better idea, NO details all just fill colors for now
could easily have gotten away with the bike on one and the dudes on another.
you should look into how relic did their army-painter stuff. I say both color schemes!
Try posting it in the Relic's mod forums, might find someone who can get it into the game. Maybe even some advice from a dev.
As far as the army painter, isnt that a ingame addition that you create another map of parts you want army painter to recognize as recolor you paint?(I think thats the principle to it)
hito, can you pm me the link to that forum.....I'll see if anyone would be intrested to take this beast off my hands on there once im near done with it
model-wise your best reference from in game would be the Orc wartrak. roughly the same size, with a rider, and two weapon upgrades.
yeah, army painter maps are a set of black/white maps that define primary, primary 2; and trim color areas. There should be some in the modtools archive if you downloaded the art samples along with it.
anyway texturing all tommorrow
damn 3 512 maps huh.....weird?
hmm...........
A 512 for the bike and another for the figures would be appropriate.
I'll let you know if I manage to get a new IG vehicle extracted.
I suggest you model both marines fully, then unwrap them fully, and after that pose them on the bike, delete hidden, and voila, you gots sum spacemarines.
Love where this is going, by the way
I had a few people on the relic forums suggesting to keep these all on the 1 sheet because it makes it more simple for them when there implementing it in there mods.
I figured since I have this all unwrapped already and Im not making weapons for these guys, I'll just keep them all in the 1 map for now,I think I'll stick with the stats I had as the original, and from there Im just going to keep going.
Oh looks like my guys gonna be in the horus hersey mod coming out in december time, haha, fun stuff.
I just hope they can get smoke particles to come out of the exhaust
oh off topic Ive been spending the better part of my day looking for banners and such for the raven wing, anyone wouldnt happen to have any better ones than what Ive found?
most are very tiny and shitty rez that Im gonna have to repaint completely
hito: Dont stress about the marine I alreayd had that for a while now and was my template for my unwraps. But the vehicles I could use so any are better than nothing
Expensive hobby man.