Hey guys, this is an arttest I finished up last night. I wont disclose the identity of the company at the moment. I was given 4-5 days to complete a fantasy character from concept to final, but it so happened that I really had around 2.5 days.. Finished 2 days ahead of schedule.
This was quite a good challenge for me because I think of myself as a very slow worker. I am quite happy with how it turned out.
Anyway without further ado:
6000 tris
1024x1024 (diffuse, normal, spec and spec power)
Mudbox, Max, Photoshop
more shots here
http://fusebrush.com/images/hb_2.jpghttp://fusebrush.com/images/hb_3.jpghttp://fusebrush.com/images/hb_7.jpg
Replies
I'd add a couple critis following what Low Odor said, but with the time limit it was probably out ot reach. I'd say some more color variation, simple and quick stuff thou, like some more reds on the joints or something like that would help break the monotonous tone you have now on the skin.
But anyway, good work, looks grea for the amount of time you had for it.
damn that looks good! very good
they would thing i would add is more colour variation to the skin and maybe some tatoos. you cant go wrong with tatoos . altho maybe you didnt put any because of the mirrored texture. but anywho. looks totally pro man
He looks like he pounds people into dust, so I'd expect his knuckles/hands to be brutalized to hell..probably dried blood and/or bruising.
Again, great work man!
cheers!
Additionally, I gotta agree with Brice on the shadows. They're well painted and pretty stylish, but how awful is that shoulder shadow going to look if he reaches his arm up? Go for something more subtle and it'll work worlds better in an actual game situation.
All that said, I really like it. This is better than your recent stuff, and pretty awesome.
Good concept and follow through, just my only gripe, I say a weapon of some sort would really add to this character, perhaps a chain or a chain skull whip or some crap.
my other gripe are the metals both on the floor near his feet mainly the chain part. Think about it, this guy walking around with that dragging, wouldnt it have scratches on it due to it?
Those pieces of metal still look ALL to new and shiney and detailed. Wouldnt they be more dirty and scratchy looking?
Especially if hes a big brawler style guy. Last and this one is minor is the body itself, again suffering the "to clean" thing you have going on. hes running around in a damn man cloth, give them ass cheeks some color scratches and cuts to them man!, mainly hands and feet would be alot more dirty/ scratched up.
Other than that good job, on the anatomy and such, but theres alot more work past that, that needs to be done!
*also if your allowed a emmissive map , I would have the eyes/slot glow man, thatll make it feel more beastly in my opinion *
I don't see how you got to that design from the concept. Were you responsible for the concept, or was that something they gave you (*shudder)? If you did it, definitely spend some more time on it to actually make it somewhat resemble the model. Finishing early will impress them, but sending in anything that looks half-assed won't. Give that concept some love!
Yeah I gotta agree with Sup about taking more time to really make the texture come to life. Right now it looks like a first pass and is very, very bland and plain.
You could have done a lot more with the textures. For example where the metal pieces that are around his ankles. Those would chafe and he would probably have some blood dripping down his ankles on onto his feet and the same goes for his hands.
His feet would be dirty from being barefoot all the time.
Maybe some scars on his body from being whipped, cuts, sores. Something.
The armor is also plain. You could have added different types of metal in. maybe a silver or just something else.
I agree with Jesse here, but i don't agree with the placement.
try and add some medium/small size details that tell a story about who this guy is, what's his personality like, what does he eat, where does he live, what does he do, how does it do it, what happens to him when he does what he does, how does that affect his body, etc etc.
updated above
You're only doing yourself a diservice by quiting while you still had time to really impress, even if this is "good enough" to get your hired, you'de likely have much more bargianing power when negotiating things like salary if you had really blown them away. I hope this serves as just generall advice to anyone doing art tests, dont skimp on it!
Very nice work Fuse, I agree with EQ as this being the best work I've seen from you. You did really well with the normals and spec, but just the overall defuse map could do with a bit more loving and colour variance. Especially if you had 5 days and you called it done in two and a half.
I would have taken that first half of the day off, then come back to it with fresh eyes and DOMINATE THAT BIATCH!
Good luck with the test dude.
-caseyjones
I've given the texture more love since then taking in the advice... I think it turned for the better for sure...
Thanks all
The specular detail is very nice.
I think that mob is angry because the band is pressing badly his nu... so wanna eat some humans!... and that's why has a helm on the head
ps: I like Jesse's paint over mod!
Great job, though as others have said minor gripes here and there but damn 2days!
Any updated shot in the future? unless the above is the final update.?
If you decide to get back to it, i'd revise the anatomy of the upper leg, the muscles aren't quite right in front view, it still works tho . But damn for 2 days i have to say well done.
I'd only point the upper leg and where the pectoralis major enter the arm anatomy for a future revision.
there were no guidelines other than the poly and texture limits?
- Sean
srsly though, your gonna have a blast-
congrats man-
DETAILS?
-caseyjones
Spark
Gav
Glad you got the position!