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undeleteable would be nice

polycounter
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rollin polycounter
is there a way in max to disable the possibility to delete an object? the problem is i still want to be able to select and move it so freezing/hiding dosen´t help

the problem is, if i want to delete some keyframes from my rig-animation but bc of whatever the keys are highlighted but not selected it deletes my rig and not the keys.. and this is not undoable.. so i have to load an autobackup and this is going to fuck up my nerves...

thx

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