Ok, I am incredibly, incredibly slow and desperately need to increase the rate at which I model. Im hoping that by posting here, ill force myself to update constantly(as well as get some c&c). For those not familiar, its a hive tyrant from warhammer 40k.
And this is the [url=
http://www.visupoint.com/unleashed/tyranids/ht1.jpg ]concept[/url](which is not mine btw) which I am basing it off of(the miniature was quite different, and much less cool imo
)
Replies
Good work so far!
On a final note, is this for a normal map? If it is... then you really shouldn't care so much about topology.. and by that I mean you should a lower res version which is even and subdivide and work in detail in 3d sculptor app of choice
Zbrush's interface has the best choice in optimization of toolbars and panels I've seen. Especially that you can place them anywhere you want in your workspace which is like a god-sent action to me for any 3D application.
When you model find the best ways to tackle your task at hand such as the basic forms like the base on which to work with before getting too detailed. A bunch of artist seem to be using zbrush to create all there highpoly work first then go down to there lowest subdivision and create that as there lowpoly design/base.
I just mention zbrush because you seem to be heading into the high detail range and with this type of character I feel it would benefit from a polish from either Zbrush or mudbox.
Think that should help you if not sry.
$
haha ok enough dork.
on a serious not , I have to agree with all these other guys, just build a high poly without going nuts on topology or anything and then export that and work your chunks or whole unit into mudbox or zbrush, and then build a low poly mesh and bake it onto that.
I really cant say anything about your current progress, its spot on awesome, but if your trying to make a next gen character then to speed up your processs do the above. (Eveyone else is saying the same thing right now anyway)
TOO SLOWWWWSW
models looking good. keep it up!
This is awesome! But there seems to be a little bit of wasting with the polys. Just a thought, but otherwise it ostensibly looks great! I love Tyranids!
-Dread_Reaper