I'm not sure this is exactly worth a whole thread, but I doubt there's anyone in
#md that can help me, and I know there are some programmers here, so...
Sorry to ask a stupid question, but, If I was casually curious about the basics of how mordern graphics programming worked (like, more than my current knowledge of 'it involves knowledge of programming and directx or something' -- not necessarily a full course on the subject) any advice as to where I could easily learn?
Websites, ideally (although I'll settle for books) -- wikipedia and the like are no help, as far as I can find, and documentation for directx/opengl seem geared toward people who already know what they're doing and are a bit more seriously pursuing things than I am.
Thanks.
Replies
He starts with basic stuff like "how to draw a triangle," and moves on gradually to the more complicated stuff. His site is probably the best OpenGL resource I know.
-Ryan
Another great reference is the OpenGL Programming Guide, also called the "Red Book."
You can buy it from most large bookstores, or you can read it online at http://www.glprogramming.com/red/