decided to continue on a panther model i made a while ago.
also decided to go wild with the specs.
its currently about 7600 polys, and 2048 textures.
currently working on the normal map.
im first going to make a factory tank, with not much more than that, and later i think i might make one with zimmerit,
combat damaged, beaten, and with camo netting and such.
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you gonna build a base for it to display it? That would really blow it out of the water. Some grass, gravel, rocks, a few bricks to run over, some barbed wire...
*drools*
As I took some pictures of Stug III yesterday I think I'll try to model it next .
http://www.lordscottish.ch/misc/panther/1.jpg
http://www.lordscottish.ch/misc/panther/2.jpg
http://www.lordscottish.ch/misc/panther/3.jpg
http://www.lordscottish.ch/misc/panther/4.jpg
http://www.lordscottish.ch/misc/panther/5.jpg
http://www.lordscottish.ch/misc/panther/6.jpg
going to be a lot more grit on this cat before i call it done.
if you're talking about the pits around the edges, those are actually where the turret is logded together, and then welded.
Nice details in the normalmap though, it's coming along well.
peace
i hope that's not the final camo?
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He mentioned that it's early.
Yeah, MoP explained what I was driving at dejawolf. Simply that the scale of the dents (or is it meant to imply actual metal grain?) in the metal on the gun mount and on the turret hatch seem too large, and not particularly well considered If they're meant to imply wear and tear.
sort of air bubbles that appear in the metal when its poured into a form or something. cast parts always have them..
although yeah, they are a bit too regular i guess.
heres a picture showing casting imperfections in a T-55 turret:
http://data.primeportal.net/apc/jussen/t-55a/T-55A%20(MJU)-33.jpg
http://data.primeportal.net/apc/jussen/t-55a/T-55A%20(MJU)-03.jpg
started on the dirt. still a lot to add though.
I don't like the dirt on the track guards though,it looks far too heavy and concistent. Id like to see some more darker splatters further up the mud guard.
Also that particular bit looks like it has kind of belevel and emboss look to it,which make sit look cartoony compared to the rest of it.
keep it up.
John
the treads are looking a bit doom3 plastic
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i'll take that as a compliment :P
This is great work...i very like german tanks of WW2 times...
<font color="#666666">My favourite is PzKpfw VI Tiger II (King Tiger),but he was in battles not enough...</font>
Anyway Pantera is too great machine.
1.I think zimmerit will make your texture on base much,much better and detailed
2.About camo...i think that is too colourful...tanks were painted by usual brushes, without burn and dodge tools much simply...
3.This thing on gun is a little strange...
Keep it up!
i very like this work...
but its not nearly as complete.
official designation is tiger ausf. B i think.
and heres a picture to compare the scale:
i'll take that as a compliment :P
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well it is but a little spec map overlay'd go a long way
Good work so far, can't wait to see it finished I love the detail.
good way man!
Of course, last variant was more colourful but if we speak about a imperceptible war machine here isn't a place to bright paints.
I think, you need to pay attention to colour conformity of camouflage paint.
(On picture it's paint strips "RAL 6003" over factory "Dunkelgelb")
http://www.panzerworld.net/colours
keep doing!
Its will be cool!
in any case, scale model painters tend to gray out their model, to make them look bigger. because the same paint would for some reason look greyer on a big vehicle, than it would on a small one. i think its got something to do with the distance to the object you view. on a small scale model, the travel would travel a shorter distance, and would therefore preserve the saturation of the vehicles colour, while on a large real-life vehicle, the colour would grey out, because the light would have to travel further, hence losing saturation. and of course it has something to do with the amount of light hitting a vehicle. a lot of light = super-saturated sunlight, while little light = gray and dullness.
what i'm hoping to do next, is being able to play around with different lights, adjusting the specular, and add some
more irregularities to the flat armour surfaces, along with maybe some more battle damage here there and everywhere
but i'm not very knowledgeable about these subjects (especially the specular), so it might take a bit of time to get right. max standard lights seems to work the opposite way of real light
i think i've hit a spot of diminishing returns. from here on, its mostly tweaking.
hmm. that muzzle brake desperately needs some love. same with the TCs MG ring. hmmh.
Conformity is an electrical engineering trade magazine. It has information on EMC design.
ossification: hardened conventionality
heheh. thank you for that information google.
it was surprisingly shallow, so i deepened them up some.
probably not enough i guess. but then again, panther roadwheels aren't the deepest:
http://www.hobbyworks.com/images/media/dml6268.jpg