Well Heroes reached its season finale. I think -this- guy is going to be the villian next season, and as such I have decided to model him.
I have done no character art before now. I think I am doing a pretty good job with the anatomy.
I will get you a behind shot soon, to show you the topology of the back.
Crits welcome.
Replies
On the anatomy angle i didn't do so bad; but that doesn't work for -this- character.
Well, I got pretty far. Characters don't seem -too- hard. When I have not been up for 24 hours, I will go back and mess with his geometry.
You've got 5-sided polys as well as tris in major deformable areas.
The face shape doesn't match that of the concept, the one you modelled is too wide, it tapers in around the mouth region and is wider on the top. Whereas you have the opposite at the moment.
Nice start on the model nonetheless.
-caseyjones
However, I think I just need to spend more time in there; adding to it. Adjusting the tris myself. Instead of looking to mesh smooth for a quick fix.
I am going to keep the legs and feet. But I need to drop the arms, and make them more ROCK like. I am also going to average out the pecks and abs and make him more egg shaped. What I want to keep is the definition in the neck/shoulder and back.