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ULURU!

polycounter lvl 17
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Incomitatum polycounter lvl 17
Well Heroes reached its season finale. I think -this- guy is going to be the villian next season, and as such I have decided to model him.

I have done no character art before now. I think I am doing a pretty good job with the anatomy.

I will get you a behind shot soon, to show you the topology of the back.

Crits welcome.


ULURU_001.jpg

ULURU_002.jpguluru.jpg

Replies

  • The Umbrella Man
    It doesn't really nail the shape of the character. See you have tried to give him human anatomy without actually examining the shapes he is actually made of. Since he is made of rock in the concept, he has a less human, egg shape with no real muscle structure, no chest, no clavicle, just lumps of rock. I would approach modeling him less organic and more non organic.
  • Incomitatum
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    Incomitatum polycounter lvl 17
    You know, you are right.
    On the anatomy angle i didn't do so bad; but that doesn't work for -this- character.
    Well, I got pretty far. Characters don't seem -too- hard. When I have not been up for 24 hours, I will go back and mess with his geometry.

    ULURU_003.jpg
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    In the first render, you had edge loops and semi decent topology, with the more recent one... WTF! You blew it up!
    You've got 5-sided polys as well as tris in major deformable areas.
    The face shape doesn't match that of the concept, the one you modelled is too wide, it tapers in around the mouth region and is wider on the top. Whereas you have the opposite at the moment.
    Nice start on the model nonetheless.

    -caseyjones
  • Incomitatum
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    Incomitatum polycounter lvl 17
    I will be keeping the legs. The topology I have now is from a low poly box/edge model, and then adding a meshsmooth to it. I turn the smoothness down to 0.5. Even at 1 the body is still less than 3K tris.

    However, I think I just need to spend more time in there; adding to it. Adjusting the tris myself. Instead of looking to mesh smooth for a quick fix.

    I am going to keep the legs and feet. But I need to drop the arms, and make them more ROCK like. I am also going to average out the pecks and abs and make him more egg shaped. What I want to keep is the definition in the neck/shoulder and back.
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