Sculpting eyes from a mesh. I find it hard and it's a reoccuring problem for me. I usually have to start over again. Anybody have any techniques or methods they want to share?
Look at a lot of reference images from every angle
Usually when I see people trying to sculpt eyes onto a mesh which does not have any detail in that area (or from a box/sphere, it's the same) - the most common mistake I've seen is just not to push the inner corners of each eye deeper. People seem reluctant to deviate further from the curve of the front of the face, eyesockets pretty much face directly forward and eyes are a sphere, so put some temporary spheres there as a guide and sculpt around them. Push the depth of the socket in and keep the whole thing looking forward.
Hi MoP. Thanks for the advice. I finished the piece, but your words helped out. I was actually trying to do a non-reference piece, but it's true it's hard to get the eyes right from every angle, so that was a good idea for the next piece
They are more than just holes you carve out. There are flaps folds and squishy fleshy sacks that sit on, in and around the eye. Resist the urge to carve out niches and place spheres =P
Replies
Usually when I see people trying to sculpt eyes onto a mesh which does not have any detail in that area (or from a box/sphere, it's the same) - the most common mistake I've seen is just not to push the inner corners of each eye deeper. People seem reluctant to deviate further from the curve of the front of the face, eyesockets pretty much face directly forward and eyes are a sphere, so put some temporary spheres there as a guide and sculpt around them. Push the depth of the socket in and keep the whole thing looking forward.