The ground in the top screen looks really strange! Like it has its own lighting.
For example:
Look at the pillars on the right, they look like they are floating in mid air because there aren't any shadows on the ground.
Bottom left, there is a light source, yet the shadow on the texture shows a light source from the opposite direction.
Apart from that, I really enjoy the style and most of the textures look nice and crisp.
[ QUOTE ]
The ground in the top screen looks really strange! Like it has its own lighting.
For example:
Look at the pillars on the right, they look like they are floating in mid air because there aren't any shadows on the ground.
Bottom left, there is a light source, yet the shadow on the texture shows a light source from the opposite direction.
Apart from that, I really enjoy the style and most of the textures look nice and crisp.
-caseyjones
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I was going to mention the exact same thing - it looks like the "tile" ground has it's normals flipped.
Looks like Gothic 3 - large scale RPG with some patchy art. It lacks Gothic's endearingly disproportionate characters, but otherwise they'd be pretty hard to tell apart. Heres hoping it ships in a more playable state than Gohtic 3.
[ QUOTE ]
The ground in the top screen looks really strange! Like it has its own lighting.
For example:
Look at the pillars on the right, they look like they are floating in mid air because there aren't any shadows on the ground.
Bottom left, there is a light source, yet the shadow on the texture shows a light source from the opposite direction.
Apart from that, I really enjoy the style and most of the textures look nice and crisp.
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That's because it uses the Gamebryo engine (just like Oblivion and Gothic3) which comes with really strange terrain rendering.
Try to find screenies that show some terrain in the distance - it looks like puke.
Apart from that Two Worlds is said to have serious bugs and if you know how you can beat the game in about one hour.
I actually noticed the strange mipmapping first. Doesn't it seem like it's sort of random? Rather than becoming blurrier as it goes into the distance, it seems like patchwork, although that may be due to textures as well.
All in all it looks a lot like Gothic, although the night-lighting seems better. I don't like the black shading during the day though. I hear people bitching about ambient light a lot, but in this case it would've been preferable to have some coloured ambient, right?
Replies
very interested.
potential to be crap high though.
For example:
Look at the pillars on the right, they look like they are floating in mid air because there aren't any shadows on the ground.
Bottom left, there is a light source, yet the shadow on the texture shows a light source from the opposite direction.
Apart from that, I really enjoy the style and most of the textures look nice and crisp.
-caseyjones
The ground in the top screen looks really strange! Like it has its own lighting.
For example:
Look at the pillars on the right, they look like they are floating in mid air because there aren't any shadows on the ground.
Bottom left, there is a light source, yet the shadow on the texture shows a light source from the opposite direction.
Apart from that, I really enjoy the style and most of the textures look nice and crisp.
-caseyjones
[/ QUOTE ]
I was going to mention the exact same thing - it looks like the "tile" ground has it's normals flipped.
The ground in the top screen looks really strange! Like it has its own lighting.
For example:
Look at the pillars on the right, they look like they are floating in mid air because there aren't any shadows on the ground.
Bottom left, there is a light source, yet the shadow on the texture shows a light source from the opposite direction.
Apart from that, I really enjoy the style and most of the textures look nice and crisp.
[/ QUOTE ]
That's because it uses the Gamebryo engine (just like Oblivion and Gothic3) which comes with really strange terrain rendering.
Try to find screenies that show some terrain in the distance - it looks like puke.
Apart from that Two Worlds is said to have serious bugs and if you know how you can beat the game in about one hour.
All in all it looks a lot like Gothic, although the night-lighting seems better. I don't like the black shading during the day though. I hear people bitching about ambient light a lot, but in this case it would've been preferable to have some coloured ambient, right?