i have two questions...one: in a matinee curve editor...is there any way to "reset" the curve editor? say for example...you begin working on an animation...and you want to revert back to the beginning before you edited it. this would be somewhat similar to have a bind pose or something in max.
two: does anyone know a good efficient way to "stop all matinees" ...some kind of set up in kismet?
anyone? thanks.
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Edit: Saw Kismet, Unreal 3 I guess. : ( Hopefully you can extract something from Unreal 2's matinee. I hear it's quite different, but it should still follow the same principles. Beziers are like anything else, you move them, they stay moved, they don't have a fixed state. (Unless you revert the curve points back to linear, and then to bezier mayhaps.)
UNREAL 2
Cause to answer your first question for Unreal Engine 2's editor, not really. As far as I can remember, you can undo bezier tweaks, but you're pretty limited to file saves, which you should do often, as the Matinee editor *loves* to crash. On the flipside, it's pretty predictable as to what will cause it to crash.
for the kismet, if you wanted to stop a matinee from playing, either setup a remote event or a trigger in your scene to stop the event. Did you want to stop the matinee mid-way or just at the end.
thanks again.