I'm making a normal mapped character and i'm kinda into a dilemma. I dont really have lots of experience doing normal mapping so I came here to ask a few questions.
My problem consist of projecting a jacket over a torso. I modeled the jacket and i modeled the whole torso
Now should I just leave my Lowpoly torso (naked) and project my Highpoly jacket over it, or should i manage to have lowpoly jacket fit and weld over deleted faces of my Lowpoly torso to fit the general height aspect of the jacket ?
This is confusing, can anyone give me some input over this ?
Thanks a lot.
Replies
Are you asking whether it's worth modeling the extrusion of the jacket or if you should just project everything onto the nude form? No, it can't be that.
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I think it might be, actually.
That precisely what im asking, what would people do if you had a character wearing jacket ? model the jacket separately from the body or model the jacket into the body.
-Sorry fellas for this poor phrased question but i don't know what im doing when im making a normal projection. I have no experience whatsoever with this.
Thanks but i already saw this, I only have some trouble visualizing how would a piece of cloth be projected over my torso.
It depends on your lowpoly budget. If it allows you to have a separate geometry for the jacket then by all means you should project it on a separate lowpoly jacket. It's better to have separation from the body, especially for textures.
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Howso? If the character is always wearing the jacket, and it's essentially skintight (no cloth sim or anything) it makes no sense at all to waste the polies. You can just include it on the lowpoly and render your normals out with the hp jacket on.