Hi
I'm working on a model.. When I add the meshsmooth modifier, it looks like the way i want it: all nice squares. But when I render it or export it to zbrush, it get these diamond shapes instead of squares which make it look really crazy. Is there any way of fixing this?
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Replies
.obj has always worked pretty well for me.
OBJ or FBX are definitely the way to go.
Alex
Export to obj, and near the bottom there is a tickbox for compression, and a numerical value.
Switch it off.
And make sure you export as Quads, and not triangles.
1.slap a meshsmooth on that
2.overlay a gradient
3.upload to deviantart
4.?
5.profit!
Thats your compression.
Export to obj, and near the bottom there is a tickbox for compression, and a numerical value.
Switch it off.
And make sure you export as Quads, and not triangles.
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Aahh it worked!
Thanks alot!
I tried to export it to .obj but it turned out like this:
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If you put the vertex scale to about 6 Ive found it fixes this with .obj