Cool concept, I like the hunchback armor. However your models face is looking very fat and flabby whereas the arm is very muscular and toned. It looks like your creating two different body types for the same character. I realize that your concept has one huge arm and then one small one, but their both very muscular and toned and not at all like the face would suggest. Also the top of the head is looking really distorted.
Hehe thanks for the crits! yeah he is kind of fat, but not his arm.I have to form his arm a little more massive. But he should look like the old bodybuilding guy, who now preferes drinking beer instad of going into the gym.
I finished the highpoly version of his weapon "Betty"
Just a wip picture. Now I'll detail the armor parts, and add some more stuff like pockets and ammo. His bionical arm is also just a dummy aswell as his cape.
cool man, I honestly wasn't sold on the concept, but seeing it as model looks much better. Reminds me a lot of starcraft, with that beer gut trailer trash space marine theme they had going on. I think the model is turning out to be pretty cool, I just want to encourage you to keep pressing on and finish this by the deadline!
Thanks Tremulant! Gland you like it. I started with the lowpoly model. And finished the head (automatic mappig) just to test the normal map.
Head = 589 Tris
he guys it's like a nightmare! I did it in time after 2 days and nights awake. But then finally 1 hour before deadline, I couln't render it with the normalmap. I used a wrong version of a program and it was too late.
Replies
Wip.
I finished the highpoly version of his weapon "Betty"
only crit.. the grip looks bit .. "untouched"
keep on !!
I'm not good at hardsurface
Keep it up!
The Boots are unfinished too.
Updates soon
Cheers
Get this done...
I'm on it
Head = 589 Tris
head.
He has a lot of character, i can allready imagine how he blow up everything to pieces. Maybe his clothes are too tight.
here the lowpoly model about 4184 tris :
But here now the result. (about 5500 tris)