I finally found a programmer to continue my RTS game,problem is that i got addicted on warcraft so i changed all the models and stuff to give it a more warcraft look and feel :P
I really hope you will enjoy playing a rts on the psp wich is fully functional and modable.
Btw i will get back to my dragon model.....
Let me know what you think :P
Replies
I will post some more as soon as i get more done
I thought bilinear filtering came as standard!
: P I just hope that grass looks that good when the camera pans over it, as that's what filtering fixes for the most part. (That weird oscillating wave effect. Like on far off chain link fences in games.)
I thought bilinear filtering came as standard!
[/ QUOTE ]
from the little bit I messed around with the psp stuff i think filtering is the same as in opengl so i assume they are unfiltered purposely.
Its nice to see some real homebrew games on the psp
for some reason, i wish it was the DS instead though
looking forward to see more
Anyhow, looking really good so far!
pm me.
modelling/texturing
[/ QUOTE ]
so your game isn't going to feature animations? :P
(or did I miss the fact that you are an animator)
either way! I'm loving this!
I'm a total psp fanboy (despite the lack of homebrew support), but I'd have to agree that a rts like this would probably have a bit smoother gameplay on a DS. but then again, you'd probably just be able to have that castle on screen, with a gray background - or the DS'd explode..
Keep it up! MORE!
and stable
i am testing it because the game will feature realtime lighting change,for day and night look
fuxer - you got a PM from me? I've tried sending one, but you don't show up on my "sent" list.
Flow3d,i can model,animate and texture
is homebrewing like that easy? im too lazy to work with current-gen, and PSP specs look very attractive to me
Altho a DS is more "RTS-friendly" imo.. pointy stylus and all.