thats really cool, i really dig the multiple eyes on the first one, but i don't know if i dig the horns on either one of those, i guess u'd really want to put it all together to see how it looks with the rest of the character
So far, we are quite partial to a combination of the design for head 2 and 3. Keep the comments and suggestions coming. Designs for the body to come soon.
badass and sinister, can't wait to see the rest of the body detailed like the helmet
my kinda woman
DOMINATE!
edit: also, the tatoo-ish design on the head of #2 does look cool, but I think it detracts a little bit from the overall style of the armor design... I'd go with head 3
Very nice concept, I like this one a lot. My only problem is that the curvature of the horns is very smooth compared to the angularity found in all of her other pieces. It works, but I don't think it's as married as could be.
hmmm... you've got a point, nacire... i'll definately do some more angular horn designs.
anyway, it's been fun working on this competition so far ^^
thank you everyone for the comments
Really nice concept and work so far. Have to agree with Davision3D though. I reckon the base of the horn should be more on the side, with the horn tips pointing forward. Looking forward to more
that is rad, that is really really rad. looks like you might have gone a little poly happy around the face and neck, other than that she is as clean as the corpses she fillets with those crazy arm thingys.
I adore the concept, I think you'd do the model much more justice if you stuck close to it. The helmet needs some serious rejigging to better resemble the concept.
Sandara! great to see you posting art! i see you've locked down the colors and details, awesome, she looks downright deadly. the tattoos do a nice job of transitioning the flesh and boots. nice start on the model too, hope to see you guys at the finish!
beef the shldr pads and bring in some of the jagged shapes in the helmet from the concept art. Also she has a really nice V shape going on in the helmet in the concept art that I would love to see on the mesh
Its good work so far
The blood one this character doesn't feel like blood, or quite look like it. What might help is to in PhotoShop have the blood on a different layer. Give it a Bevel and Emboss layer style and then use the Normal Map maker plugin to create a normal map of the blood (the bevel and emboss helps it stand out you dont have to use it for the color). Then cut out the blood and over lay the layer over top the current normal map, save it and see how it works.
Replies
I like the transistion between the "mask" and the rest of the face and neck. GL! Whip it good!
Here are some more of the intial concept sketches that my buddy has done, its just too bad we only get to have one entry. I liked them all.
great so far!
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Agreed.
-caseyjones
I have never been a fan of the pointy foot how ever, I would my self design some feet... but thats just me.
Very nice start.
looking awesome btw
Looking nice btw, look forward to seeing the body armor fleshed out with color.
more!
So far, we are quite partial to a combination of the design for head 2 and 3. Keep the comments and suggestions coming. Designs for the body to come soon.
my kinda woman
DOMINATE!
edit: also, the tatoo-ish design on the head of #2 does look cool, but I think it detracts a little bit from the overall style of the armor design... I'd go with head 3
Keep it up, can't wait to see the mesh!
anyway, it's been fun working on this competition so far ^^
thank you everyone for the comments
Here's the basemesh so far.
But whouldn't the horns on here helmet be bigger?
I thought that the horns would be more in the front. I really think that would look better.
post more
And reduce the polys on the face and neck.
-Dread_Reaper
This is the current sculpt in mudbox. This is the first project that I've tried doing in mudbox, so there's still a lot of experimentation.
the model should look at least as awesome as this!! *G*
This is the latest sculpt, but its gonna be pretty rushed for time with work and all that.
Its good work so far
awesome textures!
Thankfully the deadline has been shifted back so now I've got more time to work on the textures.
Looking realy cool though