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Dominance War II - Titan369

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  • struve
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    struve polycounter lvl 18
    Material is looking good, looks kinda action figure-ish right now, but with a good spec and environment mask, he should start to come to life.
  • Quickel
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    Quickel polycounter lvl 12
    yeah i think a good spec map and some better lighting will really help this out. i'd love to see him shoving that bone saw into someone!
  • Titan369
    A shot of my Beauty and Winning Pose.

    Beauty Shot
    BeautyShot.jpg

    Winning Pose
    WinningPose.jpg

    Thanks,

    Titan369
  • notman
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    notman polycounter lvl 18
    Looks good. I'd turn the poses just a little though, so it would be more obvious that he has three legs.
  • Quickel
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    Quickel polycounter lvl 12
    nice to see you got finished - more than i can say. smile.gif i think a more dynamic pose would be cool and the base needs work. is his leg going through the ground there? overall he's a pretty wicked character...good job.
  • struve
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    struve polycounter lvl 18
    Glad to see you got this guy finished up. To make the pose more dynamic, you could shift the weight some, put some twist to the body, and have him swing the weapon. But what you have here is pretty cool too. Looks like he's relaxed; like he's plotting his next move.
  • Titan369
    Thanks for the kind words guys,

    Notman- thank you, yea, i may need to go in and turn him a little.

    Quickel- you still got a few days left, you can make it man. Yea, tried to keep the base somewhat siplified, as for his leg, its on the surface, his feet arent pointed at the tips, though i can see now how it looks like its sinking in.

    Struve- Yea, i was going for somewhat of a watching and waiting kind of feel to him, thanks for all your help during this comp man, your the shits and you deserve to grab the first place spot.

    Its been a blast guys, ill post up my updated final shots and the other work sheets before the end of the week.

    Thanks,

    Titan369
  • Titan369
    Cool, i took the comments earlier and applied a few, i did a different angle on the character and messed around with a different material shader for the base. These are the final images guys, thanks for all the feedback, this was a kick ass comp and alot of people worked there arses off, and it shows. Polycount for the WIN!!!!

    BeautyShotUC.jpg

    WinningPoseUC.jpg

    ConstructionSheetUC.jpg

    TextureSheetUC.jpg

    ConceptSheetUC.jpg

    Thanks guys,

    Titan369
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