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Dominance War 2 - rooster

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mod
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rooster mod
lock n' load! its time to chew ass and kick bubblegum!

no, wait..

edit..
CURRENT CONCEPT:
f4.jpg

first quick sketch:
http://redprodukt.com/wp-content/uploads/2007/02/sk1.jpg

Replies

  • Valandar
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    Valandar polycounter lvl 18
    Shucks, and I thought I'd have the first concept up... but I'll admit yours is a LOT more 'cleaned up' than mine. laugh.gif
  • Slash
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    Slash polycounter lvl 19
    he's all out of gum! Unleash him, and tell him to go get some!
  • Ninjas
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    Ninjas polycounter lvl 18
    Aw yeah Rooster. I know your entry is going to be killer this year.

    Regarding the concept:

    Push the shapes 200% more make those boots really chunky and Make the neck armor ultra extreme. Don't stop pushing the shapes until it looks stupid and then scale it back 10%. Also, more evil, more assassine!
  • conte
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    conte polycounter lvl 18
    nice roost, go go go brother!
  • rooster
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    rooster mod
    better.. but still no
    sk2.jpg

    edit: btw heres the story:
    he's the elite specialist in boarding enemy vessels and sabotage.. he leads the most important raids/performs solo operations boarding enemy ships and space stations.

    -he has been genetically engineered to have super tough skin with extra embedded armour plating. With the aid of goggles and breathing mask, he can survive in space, incase his attack compromises the hull integrity- or his prey tries to flush him into space

    - part of his genetic engineering gave him a third eye and telepathy skills. Thus he can communicate with any nearby elite squads without radio equipment, and has a limited ability to sense enemy troops behind obstacles

    -his power glove enables him to smash through sealed bulkheads, and magnetic boots anchor him for the force of the blast- and incase part of his mission is to disable a ships gravity generator

    -he will have a supply of state of the art 'Energy Depletion Vortex' Grenades for disabling ship subsystems and enemy robots (since EMP countermeasures are available to the enemy)

    -and a big kick ass gun

    edit 2: just to be clear, that is a glove and in no way robotic or cybernetic.. so it is equipment. it emits an energy burst when he punches. but I dont really want to have to split 1000 between that and the gun :/
  • Ninjas
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    Ninjas polycounter lvl 18
    I am totally digging the wild man face
  • rooster
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    rooster mod
    ok going to come up with some different ideas now, see if I come up with something better or I still like this guy
    sk3.jpg
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    That's coming along dude!
    I kinda like the first guy a little more for some reason. But the only downside is that the first one just looks like an infantry grunt more than an assasin or "Shadow".
    I don't know how I feel about the second concept though. I definitly like the style and the look of him though.
    Keep at it.

    -caseyjones
  • katzeimsack
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    katzeimsack polycounter lvl 18
    cool, reminds me of wolverine laugh.gif
  • popawheelie
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    popawheelie polycounter lvl 12
    Good start,
    His face reminds me of Monkey, from the TV series.. I like!


    pop
  • ironbearxl
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    ironbearxl polycounter lvl 18
    I like the mustachioed look, nice concept so far. smile.gif
  • Slash
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    Slash polycounter lvl 19
    Improved a lot, its cool!
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    Needs more EVIL!

    other that that its looking good =)
  • buddy the designer
    He needs a redneck hat!

    Nice going, keep thinking.
  • PeterK
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    PeterK greentooth
    Rooster, you're an awesome artist, but this guy needs more evil in him. Looks too human, too pink.
  • Shady-D
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    Shady-D polycounter lvl 17
  • gauss
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    gauss polycounter lvl 18
    rooster! i kiss joo.

    i'm going to give you the strong sauce, because i know you like that flavor best: i don't think this is working. even if you work the kinks out of this design, it still has a very low chance of winning.
    why so harsh? i'm seeing some of the same problems in your sketches as i do in my own human sketches, that's why. i start with "okay, i'm doing human-guy, i can make this badass." and then i proceed to make him or her not very badass at all. for various reasons, but mostly because i'm consciously trying to keep within certain set proportions, or certain other nebulous ideas are constraining my execution, and the end result is pretty doodoo. the word caca might even get involved in this description.

    i say this because again i think i recognize a kindred spirit: i think you're better off dealing with more outsized, stylized sorts of designs for characters, much as i am myself. i think you're struggling against your better tendencies on this concept, and while it's good to push yourself, i think for a competition you ought to be pushing your very best qualities, not trying to bring up your weaker areas. i think you're somewhat limited in your visual vocabulary for humanoid characters--the pants and shin/boots remind me a whole lot of that postapoc guy you did a while back.
    but enough about that! i think it's time to go back to the drawing board. if you're struggling too much early on, it's a bad sign. hit up some thumbnails, hopefully of more non-human characters as well. personally, i'd absolutely love to see you follow up what you learned from your first (and most excellent) Dominance War character with another character in the same vein--stealth rooster! i know you didn't want to the first time, but try pulling more chicken-y or birdlike proportions out, not so much humanoid with wings and rooster head, but more aggressive overall birdshapes. big and bad is the name of the game, man--bold silhouettes are always more likely to be winning material. so how about a stealth rooster, flyin' in below the radar and... i dunno, i mean come on, stealth rooster, what's not to love??! just pull yourself out of the box of thinking about traditional ninja/covert ops cliches and you'll be on the right track. definitely need to ditch the sam fisher goggles, at any rate: you won't be able swing an elbow without hitting them in the finished entries, i guarantee you that.
    i have a lot of faith in you and absolutely cannot wait to see what you'll bust out for this compo. keep us posted!
  • rooster
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    rooster mod
    haha, an awesome crit gauss just what I like! I do hope you realise while writing this though that I also like nothing better than to be told 'that won't work' wink.gif

    one evening shall be set aside for some alternate concepting! but I should mention while I do not expect one pixel from my current concept to make it into the final design, I think the idea has some gold hidden in there..

    you will be kept posted!
  • richkid
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    richkid polycounter lvl 18
    see, that is how a crit should go, no poking fun, just hard facts mixed with personal beliefs on the given design.

    i must say, that was beautiful, someone go to my thread and drop some shit like that on my chest.

    keep it up rooster, i have faith
  • rooster
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    rooster mod
    ok working on the next iteration of duder there, but in the mean time here is 'random bald green mudbox paintover man':
    he will amaze your friends with his hovering! his special attack is to hover his enemies until they starve, however he can only use this once because he will also starve shortly after. Do I need some sleep??
    weird.jpg
  • MoP
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    MoP polycounter lvl 18
    mmm, nice style on that new one rich smile.gif
    gauss gave a great crit, I think he's spot on - instead of hammering away on one sketch, do a bunch of tiny crazy doodles and see where it takes you.
    lookin' forward to see what that may bring forth!
  • Michael Knubben
    I like the way that last one flows, roo. That one also seems more creative than the first ones, keep going in that direction.
    I'm doing what MoP (and that crazy travelman) suggested, namely just doing quick rough sketches and thumbnails, and it's paying off. I'm usually the kind of guy who just goes with the first thing that pops into his head, but it's nice to be focussed on trying to get a few loose ideas out first, preferabbly as broad as possible, and to refrain from detailling untill you feel you're there.
  • Slash
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    Slash polycounter lvl 19
    Very nice alienlike proportions, but he lacks a sweaty alien cock. I think you might be on to something here, for some reason this is more appealing than your first sketch. Give him some alien tech armor/clothing/gear too!
  • gauss
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    gauss polycounter lvl 18
    rooster: glad it helped. no work is every wasted, most ideas and even very little things find their way back into something else, somewhere down the line. most ideas are damn near indestructable smile.gif
    i like greenguy. now your task will be to properly differentiate him from other floaty, glowy type people--like say, Dr. Manhattan from Watchmen (though i know he was blue). i'd say it's worth playing around with costume ideas (possibly futurescience nanojumpsuit???!) but i'd also like to see some sort of equipment for him.
    oh, here's an idea i had not a day or two ago, it's yours for the using: i imagined a very polycount-related sort of character that was surrounded by a sort of energy field that he maintained and manipulated at will. it just so happened that the energy field looks like a glowing green geosphere, with the verts exploded... so when it's in 'full shield' configuration, he's got the full geosphere around him--360 coverage, but there are some tiny gaps between the triangles... but then he'd re-arrange them normally into various configurations, like a dense directional shield to fend off targeted attacks, and of course big scary collections of tris in a dagger/sword like configuration for cutting fools up. the floating triangles themselves are only a molecule wide, so they cut through most anything.
    and for the whole 'stealth' business, obviously your greenguy should have an on/off toggle.. he's sneaking around with the triangles hidden, and he's like a dull grey-dark green color... and then boom, he powers up, triangle come out to play, and it's all glowtastic.
    like, woah, that was awesome dude. could you rewind that last chapter on the dvd? totally awesome. laugh.gif
  • rooster
  • Ninjas
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    Ninjas polycounter lvl 18
    Very cool. Huge improvement!
  • PeterK
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    PeterK greentooth
    I like the new direction, you're set on doing a human?
  • gavku
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    gavku polycounter lvl 18
    definitely getting there....keep at it...
  • ninjaPenguin3d
    I'm liking the techy boots. I don't know what they do........but they look cool.
  • DeathByChris
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    DeathByChris polycounter lvl 17
    woah! i really like the feet all teched out like that.
    Is he gonna have a weapon of some sort?
  • rooster
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    rooster mod
    think I'm loosening up a lil
    f2.jpg

    I'm going to keep chizeling the concept till fri and start sat
    colours not final or anything else blabla

    edit: thanks for all the replies too smile.gif
    here are some of my thoughts at the moment:

    the feet are localised gravity generators, which means he can literally run across the outside of a ship or space station. The glove contains a particle accellerator that can vapourise obstacles instantly and create a large blast force out of the vapourising range. with these he can punch in and out of secions of ship and deliver his anti-electronic weapons

    what I need to consider- where he puts his breathing mask.. before it was split in half on each side of his collar.. not sure about it. I might make it onto one piece that hangs on his belt, or maybe fuse some pipes into his neck for oxygen.
    The goggles might come back, or I might just say his eyes have extra thick membranes
  • rooster
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    rooster mod
    no love for rooster :'''(

    this is my lean mean shipwreckin' machine:
    f3.jpg
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Looking really cool, so far. Considered pushing more of a space pirate theme?
  • rollin
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    rollin polycounter
    hoi.. ok i say something before the tread is again gone in the thread-rush..

    i realy like the boots they are unusual and fresh.. and the trousers are fitting in too

    but i would push the jacket more to a unnormal look.. there are some realy cool styles in asia designs what fashion belongs.. so maybe you could start a lil research in this direction

    and i would redesign the head .. i think atm its a mix from to much influences.. the metall eyes.. the 3. eye the beard-long-wolfhear
    less is sometimes better..

    but keep going.. like it alot!
  • Davision3D
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    Davision3D polycounter
    Great Design, a lot of stuff on him. But something is missing ...he need hair on his chest!! wink.gif I love the red maschinehand.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Atari joysticks on the feet FTW!
    Awesome looking concept Rooster, I'm digging the boots and chunky gauntlet of doom! Keeping pimping away dude.

    -caseyjones
  • enami
    Love the attitude this guy has. The smile and crazyeye look really draws you in. Something is lost between last two concepts when the eyes are converted to mechanical. I kinda miss the eyes.

    But thats just me.
  • rooster
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    rooster mod
    thanks for the comments!
    suprore & enami- combined your ideas to keep one eye and give him a tech 'eyepatch' smile.gif.
    rollin- I see where you're coming from, I'll add some subtle detail to the jacket but I wanted a few areas of calm to balance the details.. I'll judge this again later in the modelling phase
    Davidson3d- hehe will see about that wink.gif

    ok just a few small tweaks, think I'll make a start.. the glove design will be refined later and the crappy wrench is a placeholder for when I think of some cool space widget :]
    f4.jpg
  • dur23
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    dur23 polycounter lvl 20
    I've loved this from the first few sketches. I really like the face ideas you've gone through. With the new piece the only thing that i don't really understand is those pants. Can't quite grasp what they would look like in 3d.
    Either way, its awesome.
  • ThE_BirD
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    ThE_BirD polycounter lvl 18
    Cool Rooster, This guy looks like he's getting really really close. He's definitely got that crazy Berserker look. The only other suggestion I've got is to pull some of that greebly boot design with the red into the headset and\or elbows so that it unifies the whole thing and pulls your eye through the design.. He looks great!!:D
  • rooster
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    rooster mod
    cheers guys smile.gif
    just testing my base mesh works ok here:
    basetest.jpg
    well the hair was just a box need to make a better fitting base tongue.gif
  • Shady-D
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    Shady-D polycounter lvl 17
    why is it that the majority always does the highpoly first, than the low poly?
  • rooster
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    rooster mod
    because the high poly is closer to the final product. If you do the low first you're always going to be trying to fit the high poly to it, which sounds like a hasstle I don't need and restricts my freedom. plus you can always step down a few subdivisions and use that as a base for the low, its already in the correct shape more or less
  • rooster
  • LordScottish
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    LordScottish polycounter lvl 18
    Nice! His face is like a highpoly version of the old quake and daikatana style face textures
  • rooster
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    rooster mod
    kind of gutted, forgot to set topo axis at the start on the face and it cant seem to find it now frown.gif have to start again
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Really digging the final concept dude and sucks about having to start again. But the good thing about that is you always seem to do it better the second time around and a lot quicker too!

    -caseyjones
  • rooster
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    rooster mod
    you're right casey think I like the new one better anyway:
    wip_02.jpg
    bedtime! dreaming of war!
  • Marine
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    Marine polycounter lvl 19
    looks like a psychotic garden gnome. and garden gnomes are the embodiment of evil.
  • rawkstar
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    rawkstar polycounter lvl 19
    lol is that hair a totally separate mesh? you should just slap it down on a layer so u can edit it separately from the rest of the head and blend it in/out or just get rid of it if u don't like it
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