i'd really like to know,since i always model the low first then high,how do you actually start working on the low after finishing the high?do you reduce polys or you build the model with poystrips while having the high in the background?I am really curious
6000... wow. Are you Sure you dont just have his shoelaces selected? haha.. j.k. nice work. Low Poly is just as amazing as the high. You make me worry about getting a job in games. Im excited to see whats next. Would you mind doing some wireframes of his face upclose? It will help us crit your geometry flow? The body of the mesh looked good. Did you do any ortho's of the reference before you started modeling it?
the bandaids look kind of subtle now... but that's how they should be in the normalmap realistically, let the diffuse do most of the work for those little suckers
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I think it's time to work on the in-game model now. no?
here is the first images:
I'd really like to see a tut by you someday on normal mapping
Cant wait to see him finished
the bandaids look kind of subtle now... but that's how they should be in the normalmap realistically, let the diffuse do most of the work for those little suckers
so... diffuse next yeah?
lets see some diffuse action
looks nice