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Character::Marv from SinCity

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collings
polycounter lvl 17
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collings polycounter lvl 17
Hi, i started this week a new character. Once the hires will be finish, i'd like to try to make an In-game version.

Ok here is the first step, block out the character before import in zbrush.

I'm trying to find some great proportion

marv05it5.jpg

here is the initial quick sketch.

marvpaintover02ly0.jpg

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