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Splintercell: Double Agent

polycounter lvl 19
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adam polycounter lvl 19
Not too sure how many people out there are fans of the series but DA is definitely the best of the series so far. It borrows a LOT from Chaos Theory (including ripping most of the enemies voice right from the game) but they've up'd a lot of the series' features this time around.

The environments are amazingly well done considering its using the Unreal 2.5 engine (hacked to death, mind you). Hacking is the best its been - it was actually tough hacking in to a safe on the third mission. The story actually feels worth playing for - rather than previous titles where the story was just a lame back setting for fun missions.

And man - having to choose to kill that guy at the end of mission 3 or not was hard the first time around.

I'm on the 4th mission right now, the snow one. The snow and ice is the best I've seen in any game. The Shanghai Ubi studio really did a great job on this one.

Thoughts?

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  • flaagan
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    flaagan polycounter lvl 18
    I'll let you know when I finish GoW. tongue.gif
  • fmnoor
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    fmnoor polycounter lvl 17
    The decisions you need to make in the game are a neat idea, since you only have 5~ seconds to decide. The last decision you had to make was a pretty tough choice too. I'm wondering how they're going to continue the story with that in mind.

    I have to agree that the environments are really impressive.

    ship.jpg
  • Fuse
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    Fuse polycounter lvl 18
    unreal 2.5 engine ? really ?

    i thought they used some proprietary ubisoft engine, the same they are using across all their titles including Ghost Recon AW , Assassin's Creed and Rainbow Six Vegas.

    Interesting... I am a fan of the franchise but havent played chaos theory yet ...

    edit: so it looks like GRAW is developed on the specific GRAW engine, R6 Vegas on Unreal3.0 and Assassin's Creed on the Scimitar engine.

    Is it not counterproductive? I figured that they would use their own proprietary technology for all Ubisoft IP for more efficiency and practicality, or at least use a heavily modified engine from someone else...

    Odd ... sorry to derail the thread smile.gif
  • EarthQuake
    Isnt ubisoft more a collection of smaller studios that they purchases and less one large studio that would work like that? Thats what i thought atleast.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Played it, but the whole fucking "double agent" and the JBA missions really pissed me off, so I just ended up selling it to get money towards gears of war.
    What I did play was pretty cool though.
  • Zcubed
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    Zcubed polycounter lvl 18
    I love Splinter Cell, but I've heard that the disc protection bundled with newer Ubisoft games can screw with driver settings and potentially cause physical damage to the drive. Is there any truth to that? The uproar over Starforce has been enough to scare me away from Chaos Theory and Double Agent.

    I've played a bit of multiplayer on my friend's X360, and it was a lot of fun. It seems much more polished than it was when it first debuted with Pandora Tomorrow (Which is the last SC I had played). A lot of the experience depends upon whether or not you get competent partners/enemies, but that seems to happen often enough. smile.gif
  • PfhorRunner
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    PfhorRunner polycounter lvl 18
    I regretfully bought the PC version. I don't think it's the best in the series, some really neat ideas, and the gameplay is fun. I'd say just about as entertaining as Chaos Theory was. The beef I have with this game (for the "next gen" version, since there are two) is that they took out the really cool co-op that Chaos Theory had! Where you could do some cool tricks like lifting your buddy up to a higher level, or having a human ladder thing going on (read: Spy-on-Spy action). The only reason I got the game was for the hope that the co-op maps and features were still included, I was sorely mistaken....

    Singleplayer seems entertaining, but I miss the old UI, I don't like the over-simplified, can only see three objects at once, no text HUD.
  • adam
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    adam polycounter lvl 19
    Er.. can only see three objects at once? I love the minimal {HUD. Agreed about the co-op. That disc protection crap was canned a couple years back I believe.
  • Tulkamir
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    Tulkamir polycounter lvl 18
    They work in a similar structure to EA I think EQ. Have some big studios (Montreal and stuff) as well as some smaller ones that they've bought, but they are all Ubisoft.

    Atleast that's the way I understand it.
  • Fuse
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    Fuse polycounter lvl 18
    right but Montreal is responsible for both Rainbow six Vegas and Assassin's Creed, and they both use different engines..

    I guess i see the reasoning to have an entirely fresh software to suite the gameplay of AC. But still i was under the impression that at the core they all use the same tech.
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