Home 3D Art Showcase & Critiques

Street Fighter Character Continued...

polycounter lvl 18
Offline / Send Message
Steve Schulze polycounter lvl 18
Well, I didn't manage to get my Street Fighter character done in time (inundation of new games. You know how it is). I do really want to get this one done though, so I'm shifting the thread here. Anyway, here's where I'm at now:
132.jpg
edb.jpg
edb.jpg
Still a long way to go. Everything is subject to change at this point but crits are welcome.

Replies

  • neilberard
    Offline / Send Message
    neilberard polycounter lvl 18
    The concept looks great, I think the arms an fingers are a bit long though. Also give the pants plenty of wrinkles.
    -Neil
  • Shady-D
    Offline / Send Message
    Shady-D polycounter lvl 17
    For a split second I thought you were making Christie Monteiro (Tekken)
    =(

    Looks nice, feet look flat and detail-less
  • Steve Schulze
    Offline / Send Message
    Steve Schulze polycounter lvl 18
    A bit more of an update. Hands, legs and feet have barely been touched.
    958.jpg

    Has anyone got any good tips on getting the resym to work without causing my model to implode? For some reason I lost the symmetry while I was working on the hands and now I can't fix the problem.



    Neil - Thats a bit of a style thing, though theres much work to be done in the hand area yet. The original character had long arms and very large hands which is something I quite liked about it.

    Shady - Elena is to Street Fighter what Christie is to Tekken (and Momoko is to King of Fighters) - The Capoiera chick.

    I'm still working my way down to the feet.

    Thanks for the crits guys.
Sign In or Register to comment.