Hey, guys. I'm currently doing graduate studies and am trying to come up with my problem statement. After seeing my interest in character modeling and animation, my instructors are pushing me to research different animation problems and softwares. I'm having trouble finding peer reviewed articles on the difficulty associated with choosing the appropriate 3D computer modeling/animation tool for a particular business.
Maybe you guys can help me, or push me in the right direction. Any and all help you can give me concerning possible search topics, databases, or what not is greatly appreciated.
Thanks a million.
Replies
i used to be a max guy, but if you want to learn animation, there are a ton more learning resources for maya, and it really is just more powerful for animation.
I dont know about modeling or any of that stuff in maya, as that is not my interest, but for animation, it's pretty nice.
Max has the biped, which is fast to set up, but can be frustrating because it is limiting. If you want to do animation, grab a copy of maya, grab some free rigs of the web(cgtalk has a free rig thread, and there is rigging101.com too) and then just animate. dont bother modeling or any of that stuff if you want to be an animator.
thats my two cents.
I'd personally go for maya, even though I've always used and loved max. Maya indeed isn't as suited for Character modeling as many other packages, but definitely sufficient. Especially if you're also going to be rigging and animating, you won't spend as much time modeling either way.
So if you are a small business that might be a very worthy option.
edit: http://www.gamasutra.com/
might have interesting text about that topic... or at least it's the only site I can think of that might have something like that.