Is it possible to work full time as a game artist at one company, and do contracts for others? For those who have, describe what it was like, what legal contracts may have been signed, what hours were like, was it worth it, was the contract company understanding of your full time hours, etc etc.
Replies
So if you have a life outside of work then dont do it, if you dont then try it out see if it works for you.
I work 8hrs at IGT, then I come home and do a little contract work for 5000ft. Basically I gave a minimal amount of work I could put in over a 2 week period (I said 24hrs, or 2hrs a night). 2 Hours per night isn't that bad I think, but there are times where you just want to be lazy, right? Same here. So if I don't do work 1-2 nights of the week, I put in those hours on Saturday or Sunday.
As for contract clauses, they're pretty easy to interpret. You basically just can't talk about/use something from one company to the other.
Is it worth it? I think so. My full time job right now is scripting, of all things. It's basically programming. MIND NUMBING work. So being able to come home and do some artwork really eases the nerves. And it's some extra cash to boot!
Just keep in mind, make sure you save at LEAST %25 of each paycheck for taxes at the end of the year. They don't tax your money when you're a contractor. So at the end of the year you have to pay in all all of that money you earned. If you didn't save, you'll be screwed.
Marcus Dublin
Artist - Kaos Studios
I'm getting to the point where it just isn't worth the extra money. My time is more valuable.
I like to work on personal projects and learn new things.