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Unreal Ed help please Players falling through modl

armagon9177
polycounter lvl 18
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armagon9177 polycounter lvl 18
Hey guys, I have been working on art assets for a 100 percent custom ut2004 map. I cant seem to find a tutorial or information on how to keep players from falling through my static meshes when they die. I could use blocking volumes but isnt there a better way? Any help would be greatly appreciated! Thanks
Armagon

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  • Warhawk
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    Warhawk polycounter lvl 18
    I hope this will help you. I haven't use unrealED for a long time. But as far as I can remember you have to create a base geometry in editor just simple substracted or added cubes to get the basic layout. They have to be all solid. I think there is a setting for that. Than add all the static meshes, becouse they are only intended for decoration. I also know that static meshes are using simple collision meshes. Perhaps you should look more into that. Try UDN look under primitives. I hope this helps.
  • motives
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    motives polycounter lvl 18
    Use collision meshes. They are a bit more easy on memory than blocking volumes. There are a number of ways to generate them. Either you make them in your 3d program and then export them out with the mesh. Try and keep them as simple as possible, basically just cubes that match the general shape of the object. There is also a little tool called KDOP (if i dont remember wrong) in the SM browser that can generate collision meshes for you. They turn out a bit weird sometimes so i would say your best bet is to do it yourself. As warhawk posted, go to the UDN and look around. It is an awesome resource.

    Good luck!

    Edit: Maybe this belong in the 2d/3d discussion rather than here?
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