I've started a small project to give myself some assignments to build a portfolio.
Here is the current character I'm working on. I'm mainly finished with the mesh, but I would love to get some critique on it.. as I know there are some problems I just cant put my finger on. The mesh is 2650 triangles at the moment. I've also started texturing a bit. Its only the first pass though.
So please comment and more importantly I need some solid and constructive critique. So make a mess of it
Thanks in advance
Replies
my only crit, would be to actually model on the ridge between his nose and his brow, not just texture it. cos it looks flat at the moment.
You might also want to drag the iris slightly inside the eyeball to give the eyes more life.
Very nice start! Can't wait to see some more of it.
First of all I would like to apologize for my late reply. One should always prioritize such things as a portfolio, but school and work hasnt allowed me this of late. I iwll be available with more frequent updates soon however.
almighty_gir: Thanks for pointing that out. When looking at the model now, there are proabably a few places I should have meshed out on the body as well. I did do a quick concept sketch before I started, which I should have posted earlier for more comments on the actual mesh.
He's (B)
pior:
Thanks a lot for the eyes I've updated my model trying to get them right, they dont look quite as nice as yours yet though. I might consider making the UVs for the eyes larger, as they do have a bit much room at the moment, so I've got lots to spare. The reason being, I wasnt able to get the same amount of detail into them as you had in this picture. Thanks once more.
Here is an update though, as I mentioned above, I'm kinda seeing the importance of including things in my mesh rather than just textureing them. I think I went a bit overboard with the texture on his front, kinda look plastic, which I dont want. Also I'm seeing a lot of stretching on the arms, with the chainmail.
warby: Thanks for stopping by, and for the comment.
Are you going to have normal maps later or is he only getting a diffuse?
Hope to see more.
Cool model
So, I would add some more geometery to the back side of the loin cloth. The front looks good.
character: I'm away at the moment but I'll get some updates up once I get back. I've redone the shoulderpad and finished the hair. ^^
zenarion : hehe :P could as well be. Thanks for the comment
Squirmy: Thanks for the heads up on that, I already discovered this half a week ago though when I decided to rig it. So more geometery already added. But thanks for pointing it out anyway