Yet another in the millions of these threads, but addressing a couple of things I haven't seen asked before.
First, portfolio organizaion. While "neat", "easy to navigate" etc are musts, when you have skills across a range of areas, from textures, animation, programming, etc, what is the best way to organize things?
Most portfolios I have seen have sections for 2d, 3d, traditional, and a resume/contact page.
Would it be better to organize one's assets according to specification? Having sections for Characters, Vehicles, Concepts, Environment, and any other relevant specialization?
Just like to hear your thoughts on this, as organizing my site has always been a strugle for me. Every time I "improve" it, it still feels clunkier than I'd like.
Secondly:
When that call comes from a studio who wants to interview you on site, would it be terribly gauche, or otherwise out of line to ask them if they can pay/help pay for your transportation expenses to their site?
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When going to an interview, have your portfolio organized based on the position you're applying for. There's a good chance they'll go over your portfolio/resume with you, so it's best to not have them stumble around a poorly laid out site feature skills you're not applying for.