I'm about to jump off a cliff. I cannot for the life of me figure out how to Unwrap my models, and I've got tons but never get to skin them. I didn't know if someone was available for me to ask some questions through either AIM or MSN? It'd be greatly appreciated and it would help me alot! Thanks!
-Evan
Replies
Check out Ben's tutorial list, you should find something handy in there.
take for instance a characters arm.
1). throw a unwrap uv modifier on your model
2). select face in the modifier submenu and select face
3). select a face on the arm
4). look under the map parameters menu to the right of your screen where you have options like "pelt" and other stuff. click point to point seam(or something ha)
5). now click on your model where you want your seam. click vert to vert....you will see a blue highlight when you click from vert to vert. this is where your seam will go.
6). once you set up your seam...and still have a face clicked on your models are...go just below that point to point button and you will find something like "exp face something or other. click that. what that will do is select everything WITHIN the seam you just created.
7). then click "pelt". that's around that same menu area...just above the other buttons i'm talkin about. then click "best align". then click "edit pelt map".
8). now comes another menu box with some options and your models arm will have this crazy circle around it. if you hit "simulate pelt map" in the new options box...your models arm will start to flatten. you can "simulate pelt map" as much as you want. you can expand the circle around your model via crtl+alt and drag the corners if you need more room. also, here you have the option of relaxing heavy or light if you want. play with the options as you desire.
9). then do this for all parts of your model...get them all nice and fancy in the uv "square" and go to tools render uv template. and BAM!!!!!!!!!!!!! there you go.
10). i'm going to be rendering out some normal tonight so...if you have questions...drop them in here. that's just the beginning tho. there are lots of tricks to learn w/uvmapping.
good luck!
http://www.juansiquier.com/in_progress/teapot_uvmap.avi
I dont really have anything to add here, but i was like you unable to unwrap anything.
What made it for me was to pass my days in the unwrap editor placing planar maps on every object i could put my hands on. And thanks to this place for the help that was given to me (Polycount - cgchat)
The skill comes if you play with it (the skill itself). You'll be surprise in a few weeks if you keep at it.
http://bk-coffeehouse.cottages.polycount.com//tut-max-mapping.shtml