I use Maya 7.0
Whenever I do poly > subd convert, and then I undo the process, there are always those extra frame marks left on the polygon mesh. They are not real vertex and edges, but they just stays on the polygon surface and I just can't get rid off them. Anyone know how to fix this problem?
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What you're describing (extra frame marks) sounds vaguely like how maya displays true subdivision surfaces. So it sounds like you've converted and the undo hasn't actually undone for some reason. It's hard to guess. But it's very easy for you to know wether or not that resultant surface is true SubD or polygon. You probably need to define exactly what you mean by 'undo the process'.