Hey This is my second model i am working on to completion. I am taking rooster's concept:
and i am creating a practice model just for fun. Here is a screenshot of how far I've gotten so far:
I hope you don't mind Rooster but i can't draw for crap lol.
Constructive Criticism is welcomed. Remember this is only my second model so go easy on me lol. BTW it is normal mapped so it isn't really uber detailed lol
Here is just the mesh with no texture and no normal map:
and a wireframe:
And it is 1,912 polygons. I know tis alot for what is seen. Plan to optimize later on lol.
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edit: I know you're only doing it because you like the design, and if the concept wasn't actually for a project then I really wouldn't mind, but it is.
This concepts also for a project but I'm not going to be doing anything with it for a while, you're free to model either if you feel like it too
Serates, thats a rather.. unique mesh flow you've got going there. Is this done with a meshsmooth modifyer? I can't imagine how else you could have wound up with structure like it. Instead of using meshsmooth, I'd suggest just looking at the forms of the different parts on the concept and then only add edges where there is a definite curve or other variation in shape. The top of the stock for instance, is straight right up to the end point so shouldn't require any tesselations. The curved underside might require 5-6 to get that nice form down but definietly won't need as many tesselations as you've given it.
Take a look around at the way other people do their models to get a handle of how to makea nice efficient model. Its the best way to learn.