been working on a game idea I had, little side on 3d platformer and I decided to go ahead make some models.
been working on this guy a bit over the weekend, based on the first guy of this lot:
heres the progress:
I'm actually thinking about roughing it up a bit, feels like its getting a bit too fiddly and smooth/airbrushy, and I wanted things to feel a bit grittier.
I have the next 2 modelled, Ill post them when I work on em a bit more
Anyway its still WIP of course, CnC welcome
Replies
Would love to help out!
trying to grit things up a bit:
some of the folds are a bit meh, and the boots need a shakeup.
The folds on the jacket are looking a lot like swirly fire rather than leather. Maybe you're trying to push the 'flowing cloth' idea too hard. Try backing way down the minimal folds like in the initial concept.
The style of this guy is great. It has a very awesome "Rocketeer meets MetalSlug" feel.
Either way this guy is looking good, aside from the already mentioned crits. My only other thought is you might want to try throwing some more color into the shadows(warm) or highlights(cool) especially on the leather bits. Could help it pop.
Maybe some of These for the boots.
how are you going to handle facial expressions with eyes and mouth on the texture?
vailias and aesir; I'll try your suggestions when I get home, sounds good
sectaurs: the ideas a sidescrolling platformer, so he'd be busy running jumping and shooting, I wasn't aiming to do much in the way of facial animation. I know metal slug has the guys face animating, but I quite liked the idea of a little dude blasting his way through bad guys with a permanant cheeky grin
boots are next up
reet off to bed
http://pics.hoobly.com/full/442a5204c946e213224ab567d88b1cce.jpg
I wanted to do an elaborate thing on his back but I forgot I mirrored it! D'oh
As for the front pockets, try bringing the top of the pocket to the bottom of the belt and maybe even moving them more toward the outside of the leg.
(hope you don't mind...)
-paintover-
Ace model so far. Can't wait to see more.
Love the style so damn much. Only two issues are: 1. fly on the pants. 2. back pockets. I know it looks funny cause its mirrored, but it would be nicer if it didn't. Oh and the back pockets being so close makes it look like his ass is soooooo small.
Other than that, which is almost irrelevant, i'd say its one damn nice piece.
i figuered id try and paint on it.. and then dragged to other stuff so the other things are:
try placing some remarkable (noticeable) marks around the highlights for details, that's where it pops out the most. might not be your thing though
pants - volume. u know how to do it it just looks like u lacked the confidence (same as pockets, it wouldn't be an after thought if u thought u knew what u were doing). dont doodle - put it there or dont put it at all. uve got folds on the pants but they're all half way there. look at the jacket and look at the pants - where did your volume go?
the pocket itself i think i painted bad (it's not puffy enough) but i hope u get my point
buckle highlight competes with the eyes.. toned it down, and then darkened knee plates to match helmet (+scratch marks)
general folds - the idea is pressure, tightness, etc. if u'r putting a belt around his jacket that holds the puffiness tight againts his body - and considering the geomatry - u've gotta get more volume in there with all that puffiness still showing.
tatoos and overlay designs like that often make things flat, and u too u forgot to render it according to the jacket rendering. it's all too 'white'. i'd even darken the bottom half more
i really like the whole thing, uve got a cool style. keep it up
ps - forgot to paint the back pockets sorry
-EDIT-
heres the start on the next guy, basic colours mixed with bits of the concept to begin with. Obviously its very wip