Hi guys, I am basically new to the games industry, I started a new junior position a few months ago and have been assigned to making level props, pickups and recently basic level art (platforms and skydomes).
One thing that frustrates me is that my work never looks right in game. It's pretty embarrassing and frustrating to me. It looks fine in the 3d app but when it is exported and displayed on the TV my work glows and doesn't look like it belongs in the level.
I was just wondering if anyone had any techniques in creating art that will be displayed on the tv and how to get their work to fit better in levels.
Picking colours is the hardest part for me, I think. Any advice would be great.
Replies
If it fits in with the scene in your 3d app, it should fit in on screen.
Also if your work is glowing and doesn't look right, try to figure out how the TV is making it look different, and paint accordingly (like if it's coming out too bright and saturated on TV, paint darker and less saturated on the computer).
But yeah, just matching the existing assets in your 3D app should do the trick.
I have an example of something that confuses me sometimes.
Lets say I am working on a prop that is on a cartoony beach, say a treasure chest. How would you go about picking the right type of colour for the wood and metal?. What I normally do is get a ref and eyedrop the colours I need. But that results in the glowiness I get now.
I'm hoping to understand more about what is happening to the texture and eliminate the Trial-and-error stage.
I think your TV may be LCD based,
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why?
anyway
making games for TV is highly frustrating when it comes to colours. I feel your pain man. One trick we used to have at my old work is to desaturate everything just slightly, TV really does enrich all the colours accross the board, and on one of the test TVs we had, (a 14 inch crappy 10 year old thing) we always kept the contrast at whacked out levels just to see what the worst case scenario was.
to be honest this is a 2d/3d question
About the lack of test kits.. I totally hear you. Its frustrating to work on something for a day or two w/o the chance to try it out and then when you finally do it looks craptastic!
Only recently I've started to look at his screen while he works and I'm beginning to understand why his work doesn't look great on screen but fantastic when displayed on the tv.
I think my post a few days ago was the result of me being so frustrated and angry at myself because it feels like I am producing shit. I felt like quitting out of shame most days.
Adjustment layers are you friend!. They are a huge help and as most have mentioned, I found that it is a trial and error process. Desaturating textures and seeing how it looks on the various tvs located around the office. (unfortunately they are as scarce as the testkits).
Thanks for your help everyone. Its all a learning process. I kept forgetting that.