Ok, I'm in! I'm pretty busy these days, but this contest is too fun to pass up.
Here's a quick sketch from the margins of my Math notebook (It's way more fun than working with limits). Sorry about the lined paper...
I had a little bit of free time tonight, so I started to block in the major shapes. It's around 550 triangles at the moment.
Sorry if the thread seems a bit premature. I find that I'm far more motivated once I get some images online and set a deadline. Hopefully the mesh will become a little more interesting over the next few days. Crits and comments are always nice.
Replies
Here's a little update for tonight. Approaching 900 triangles.
Seems like he's turning out to be quite the generic demon. Any ideas on how to improve the design?
Anything that needs fixing before the unwrap?
Actually... now that I think on it a bit, his mohawk is too many polys I think. Seeing as it's just a single face you can pretty much just use an alpha map, there's no real point in adding in the shape of the mohawk I don't think.
What's his polycount now?
Thanks for that tip on the hair. I've never used an alpha map before, so I'm not exactly sure what the setup is . The current triangle count is 1080. I doubt I'll have any difficulty dropping the 50 or so excess triangles, I could probably collapse some edges without hurting the silhouette.
And yea, you shouldn't have too much troubles dropping the polycount a bit, you can lose a few faces on the face and elsewhere.
Other than that, the model is looking great and looking forward to what you come up with.
-caseyjones
Tulkamir - Thanks for the quick walkthrough. I use Wings, which I'm pretty sure has alpha support.
Casey - Thanks for the paintover, I tried to implement your fixes. The guys in IRC suggested losing the tail, and I think the character looks better without it. I've also gone ahead and scaled up the head to better fit the brief.
Zergxes - Haha, a friend said the same thing. It seems quite possible that I was playing out some Street Fighter in my mind while working on the concept.
1020 triangles, this should be the last update before texturing begins.
Here's a paintover to show how it'd look:
It might look ugly when not alpha'd, but that doesn't really matter because that's not what your audience sees. :P
Not entirely nessesary for this model I suppose, but none the less it is a good idea.
Also, I'm not sure if your mohawk is attatched to the model, but it looks like you might've edge extruded it out of the head. If you did, you should probably detatch it. I suppose it might not be true for all 3d packages, but to my knowlege having 3 faces come off of 1 edge is bad.
Anyways, it looks awesome, can't wait to see the texture.
Thanks again, it seems that I'm not very good at masking my inexperience. I'll replace those faces with a single plane as per your suggestion. That will give me a few more triangles to pump into his joints. And yes, I did just extrude the edges out from his head.
Hopefully I'll be able to finish before the deadline, but I really don't want to rush it out the door. I think one of the reasons that my texturing hasn't really improved is that I'm always trying to squeeze it in at the end of the project. This time around I'll make sure to do it properly, even if it means being a little bit late.
Do those look ok? I'd like to catch problems now, rather than after a few hours of texturing.
Thanks again for all the feedback, guys.
There is also a little bit of black space you could possibly make use of in both maps, if your drawing directly on the maps in photoshop you might want to leave it as is to make your life easier, but if your using Z-brush or something you could pull it apart a bit to make use of more pixels.
good luk