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Sky mapping

Krisonrik
polycounter lvl 17
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Krisonrik polycounter lvl 17
I have next to no experience in enviromental modeling. But now I run into problem because I need to create an project that need to have a realistic view of the sky. I could not quite figure out how the enviromental ball and other textures works in Maya. Would anyone be so kind to give me some hint, tutorial or link to tutorial regarding creating realistic sky? Thank you.

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